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  1. #1321
    Player
    Uninstall's Avatar
    Join Date
    Sep 2013
    Posts
    170
    Character
    Yukairi Ran
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I am also not a big fan of the low piety F1x6 builds. Using B1 before T could potentially leave you in situations where you either cast the T then F3, and be deducted the mana cost for both spells leaving your next rotation completely broken, or you skip the T which is a further diminishes the gain vs the more versatile F1x5.
    (0)

  2. #1322
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Aikaal; I got your message via Fiona. Sorry i've been crazy busy lately.

    I'm going to try and do some theorycrafting before the weekend. I've got a couple of theories that may work, or may not. My gut feeling is that its likely going to be good for progression, but won't stack up to the BiS.
    (0)

  3. #1323
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    Quote Originally Posted by Uninstall View Post
    I am also not a big fan of the low piety F1x6 builds. Using B1 before T could potentially leave you in situations where you either cast the T then F3, and be deducted the mana cost for both spells leaving your next rotation completely broken, or you skip the T which is a further diminishes the gain vs the more versatile F1x5.
    You can always cast B1 + T1/2/3 without any MP issue because it takes longer than 6 seconds (+60% MP for 2 ticks) to cast B1 + T1/2/3 + F3. You may not may not lose MP from the F3, but that is also taken into account if you follow minimum PIE requirement on 'Spell Rotation' Page for the specific thunder rotation you're interested.
    (0)

  4. #1324
    Player
    Uninstall's Avatar
    Join Date
    Sep 2013
    Posts
    170
    Character
    Yukairi Ran
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by PuroStrider View Post
    You can always cast B1 + T1/2/3 without any MP issue because it takes longer than 6 seconds (+60% MP for 2 ticks) to cast B1 + T1/2/3 + F3. You may not may not lose MP from the F3, but that is also taken into account if you follow minimum PIE requirement on 'Spell Rotation' Page for the specific thunder rotation you're interested.
    That's not true. If your 2nd mana tick happens while you are casting T1/2/3 but before the MP is deducted, you'll never be able to regen that mana back before your fire phase starts.
    (0)

  5. #1325
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HaroldSaxon View Post
    Aikaal; I got your message via Fiona. Sorry i've been crazy busy lately.

    I'm going to try and do some theorycrafting before the weekend. I've got a couple of theories that may work, or may not. My gut feeling is that its likely going to be good for progression, but won't stack up to the BiS.
    Thanks I,m pretty much available all week :3 Kiona can probably give you the infos of mumble one day.
    (0)

  6. #1326
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    @Uninstall

    You're right. I was clearly drunk when I said that.

    I will spare you the math but if we take that extra thunder I/II/III cast into account after 2nd tick has been applied, then we would need to calculatenew minimum PIE.

    So, we need to add extra MP cost for Thunder 1/2/3 to our MP pool, but we also need to take in consideration the 2% recovery MP tick every 3 seconds that will almost always happen during Fire 3 cast while under UI3 (~16% chance that you won't get a tick).

    This would give us new minimum PIE requirement that will allow us to cast either Bliz I or Thunder first going into UI phase (but not ending with Thunder and starting with Thunder first for next rotation):

    Fire I * 5(6) + Blizzard III (AF3) + Thunder I/II/III + Blizzard I + Fire 3 (UI3) - 2% MP tick

    F1x5 Rotation

    T1: 242 PIE
    T2: 254 PIE
    T3: 267 PIE


    ---

    F1x6 Rotation

    T1: 305 PIE
    T2: 318 PIE
    T3: 330 PIE
    (0)
    Last edited by PuroStrider; 12-17-2014 at 11:32 PM.

  7. #1327
    Player
    1magicman's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Terraa Branford
    World
    Excalibur
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by PuroStrider View Post
    Mmmm...

    Pretty sure I put in somewhere F1x6 will give +2.3% DPS increase over F1x5 rotation given all gears/stats are the same.
    I haven't read this whole thread so please excuse my ignorance.
    Why do you say given all gear and stats are the same?
    How could you have 305 Piety when all gear and stats are the same as when you have ~243 piety? It's not like you can just add piety without losing something else, be it relic or melds. I feel like I"m missing something here.
    (2)

  8. #1328
    Player
    Uninstall's Avatar
    Join Date
    Sep 2013
    Posts
    170
    Character
    Yukairi Ran
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by 1magicman View Post
    I haven't read this whole thread so please excuse my ignorance.
    Why do you say given all gear and stats are the same?
    How could you have 305 Piety when all gear and stats are the same as when you have ~243 piety? It's not like you can just add piety without losing something else, be it relic or melds. I feel like I"m missing something here.
    I am sure it's just a way to compare. You can calculate the theoretical damage loss from getting the extra piety and compare it to the damage gained. Those 50 piety is at worst worth around 75 Crit, and that's about ~5% CHR increase or a ~2.5% DPS increase.
    (0)

  9. #1329
    Player
    Artemis_Versailles's Avatar
    Join Date
    Dec 2013
    Posts
    154
    Character
    Artemis Versailles
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Hey Puro,
    Lately I have been getting a lot more spellspeed gear lately from FCOB loots. Have you also noticed that you can't do the optimal AOE rotation anymore if you mash your Fire3 button after using Transpose? What happens to me is that around 530ish+ spellspeed, you do not get the second MP tick from Transpose's UI1 before your Fire3 resolves leaving you with ~1,000 MP and not able to do a Fire2 before Flaring again. What I've been doing is visually waiting for the MP tick to appear on my screen instead of mashing my Fire3 button which is getting annoying. Thoughts?
    P.S. I get around 700+ spellspeed with Fey buff.

    Cheers,
    Artemis
    (0)

  10. #1330
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Artemis_Versailles View Post
    Hey Puro,
    Lately I have been getting a lot more spellspeed gear lately from FCOB loots. Have you also noticed that you can't do the optimal AOE rotation anymore if you mash your Fire3 button after using Transpose?
    I get the same and it's all the time. I have 640 Spd with relic right now. I have to delay half a second. Too much spd eventually gives you that and in AoE situation like a speed run, crit and det is better... but end game, spd all the way.
    (0)

  11. 12-18-2014 08:10 AM

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