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  1. #111
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    The double dipping isn't exactly the issue; they're trying to get rid of double Flares. The reason this is all possible is because you don't switch from Umbral Ice to Astral Fire until the spell hits, which allows you to time a MP tick in the brief moment between having cast Flare but before it actually hits. To prevent this, they would either have to change how Umbral Ice and Astral Fire function, or they would have to make some sort of change to Flare. I'm more expecting the latter, as the former would have a much larger impact than just preventing double Flares.

    The double dipping is also taking advantage of the delayed switch between Umbral Ice and Astral Fire, but it's not reliant on the MP tick; I would be surprised if that AOE rotation was taken away, though. Nothing about it seems as if it could be unintended. The worst case scenario would just be losing the hasted cast on the Flare, but it would still be a decent rotation despite it. I will miss UI3 > Flare > Flare > Transpose > B2 > B2 and (Ballad) B3 > Flare > Flare, though. I guess I'll try to get my fill of it before 2.1...

    Another point of interest from the live letter is the Allagan gear will be item level 95, so it'll probably be beating the mythology tome gear by 1 or 2 points. More item level 90 weapons will lead to some interesting choices as well...
    (0)
    Last edited by ShinryuReishiki; 11-23-2013 at 02:01 AM.

  2. #112
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    Quote Originally Posted by EasymodeX
    If the target disappears at a random time in the first GCD, the SS player has a 0.1/2.35 = 4.3% chance of casting successfully where the baseline player fails to cast. That is, when the target disappears between t=2.25 and t=2.34999999.

    ...After the 10th spellcast, the SS player is now 1.0 seconds ahead. They now have a 1.0/2.35 = 43% chance of successfully finishing another cast before the target disappears.
    Quote Originally Posted by EasymodeX
    You have a +0.4% chance of getting an extra cast off for every consecutive spell cast prior to moving for a mechanic. 235 casts simply provides a 100% guarantee that you get an extra cast off.

    If you cast 10 spells in a row before having to move for a mechanic, then that 0.01s from SS will result in you being "ahead" by 0.1s total out of a 2.35s GCD. That means you have a 4.2% chance of getting the final cast off.
    Discrepancy on your part there m8.

    (Continued below)
    (0)

  3. #113
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    The correct value is +0.4% chance per cast that you will get a spell off if you're comparing the difference of 0.01 GCD between two players. That means 10 casts in a row, you'd have 4% chance of getting the cast off or 0.1 sec faster cast to hit the target before it dies or before you move and cancel the current cast. But if you look at the big picture, you're only getting 0.01 sec for every 2.35 sec. It would take 552 seconds or 9+ minute of nonstop casting to get that 2.35 sec to cast an extra spell, which in my opinion, renders SS almost insignificant.

    The only benefit worth mentioning is the ability to finish the cast before dodging an attack, but then again 0.4% chance of getting it off before you move for each consecutive cast is almost not worth mentioning.

    Keep in mind we're talking fractions of a second of benefit here. If you take latency into account and all of the conditions involved, I'd still say SS should be one of the last stats to prioritize as a BLM.
    (0)
    Last edited by PuroStrider; 11-23-2013 at 07:06 PM.

  4. #114
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ShinryuReishiki View Post
    The double dipping isn't exactly the issue; they're trying to get rid of double Flares. The reason this is all possible is because you don't switch from Umbral Ice to Astral Fire until the spell hits, which allows you to time a MP tick in the brief moment between having cast Flare but before it actually hits. To prevent this, they would either have to change how Umbral Ice and Astral Fire function, or they would have to make some sort of change to Flare. I'm more expecting the latter, as the former would have a much larger impact than just preventing double Flares.
    The easiest way to fix this would be to add a one second cooldown on Flare. That would fix the unintended double Flare rotation while not doing anything to F3 - Flare one. But yes, double Flares, or triple with Swiftcast and Convert/potion, will be dearly missed, even if it sometimes ended in a gruesome death, but damn, it was glorious.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  5. #115
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    *Added values on how each attribute affects DPS on 'Summary' Page

    Recalculating INT vs Spell SPD is giving me hell... almost done though.
    (0)

  6. #116
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by PuroStrider View Post
    *Added values on how each attribute affects DPS on 'Summary' Page

    Recalculating INT vs Spell SPD is giving me hell... almost done though.
    Your efforts are highly appreciated ^^. I point to your doc whenever I'm helping out a BLM.
    (0)

  7. #117
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    @NeoAmon - You are welcomed. It's a good feeling to make a difference in the lives of others, even if that means letting them enjoy playing videogames for a brief period before they perish.

    ---

    Finally done with the new methodology to calculate spell speed (Praise the sun!)

    -Added a sexy graph
    -Updated all other pages that was affected by previous spell speed value
    -Updated Astral Ring vs Allagan Ring comparison

    Here is the new net worth for each attribute:

    INT > Spell SPD > Crit > DET

    Cheers.
    (0)

  8. #118
    Player
    darknezz's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Darknezz Mxer
    World
    Behemoth
    Main Class
    Goldsmith Lv 50
    so what would be the optimal bis set for blm now?
    (0)

  9. #119
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by PuroStrider View Post

    INT > Spell SPD > Crit > DET

    Cheers.
    Mind blown...
    (0)

  10. #120
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by PuroStrider View Post
    Discrepancy on your part there m8.
    An SS+105 player

    Uh, no?

    At least now I get it: you're not even reading / comprehending my posts.


    The only benefit worth mentioning is the ability to finish the cast before dodging an attack, but then again 0.4% chance of getting it off before you move for each consecutive cast is almost not worth mentioning.
    A 0.7% chance of dealing +50% damage is almost not worth mentioning even more than a 0.4% cast acceleration.
    (0)

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