Page 107 of 235 FirstFirst ... 7 57 97 105 106 107 108 109 117 157 207 ... LastLast
Results 1,061 to 1,070 of 2345
  1. #1061
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by HaroldSaxon View Post
    Puro, would you be able to go into the math for a 6 Fire rotation? Stouter Taru posted this in another thread:
    Typo on his part; meant 315 PIE.

    Quote Originally Posted by StouterTaru View Post
    That should have been 315, not 369. I was going off my PIE build as having 2 more than needed, and read 317 as 371.

    302 will get you enough to use B1 after B3, before casting Thunder.
    315 is what you need to go from B3 into Thunder every time.
    (0)

    XI: Zeroblade, Titan Server

  2. #1062
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Is this a wise decision regarding a Novus?

    Instead of full Determination and Spell Speed, using Determination, Spell Speed and accuracy? I can make up some Determination and Spell speed loss by using the High Allagan Belt of Casting instead of the Evenstar belt.

    That could save me a great deal of time for spiritbonding and money for the materia. I'd end up removing the need for most of the grade 4 determination and I'd only need 2-3 Quicktongue 4, which are must faster.
    (0)

  3. #1063
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Skeith-Adeline View Post
    Is this a wise decision regarding a Novus?

    Instead of full Determination and Spell Speed, using Determination, Spell Speed and accuracy? I can make up some Determination and Spell speed loss by using the High Allagan Belt of Casting instead of the Evenstar belt.

    That could save me a great deal of time for spiritbonding and money for the materia. I'd end up removing the need for most of the grade 4 determination and I'd only need 2-3 Quicktongue 4, which are must faster.
    Solid choice, though I would still cap SSPD. Perhaps do 44sspd/16acc/15det. That way you can get a decent amt of ACC and avoid DET IIIs.
    (1)

  4. #1064
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    I've got the template worked out for Fire I x 6 rotation. Just need some proposed gear sets to compare. 302 PIE set is fine (yes lazy)

    --

    Don't know why no one brought this up before in regards to casting Blizzard 1 before Thunder. This would allow Thunder I, II, and III to be incorporate into the rotation with no PIE requirement (for Fire I x 5 rotation).

    Though casting Blizzard 1 before Thunder will cause you to miss out on couple of things:

    1. Lose 1 tick (early) advantage chance for Thundercloud proc (if you didn't open with Thunder 3 when boss is pulled)
    2. You can't skip Blizzard 1 when first MP tick comes fast, which would net you up to +1.6 DPS overall for T1 (up to +2.4 DPS for T2) and (? for T3). <-- DPS numbers are based on current BiS, but the higher the stats = higher benefits
    3. ?

    Looks like I'll be adding Thunder 3 rotation column as well as F1x6 :O
    (0)
    Last edited by PuroStrider; 10-07-2014 at 09:51 PM.

  5. #1065
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    The blizzard before thunder was brought up somewhere on the dps forums a few weeks ago in the 251 piety debate, but dismissed for the early tick reason iirc.

    A proposed gearset for 470 Acc:
    Nexus: 24 PIE, 46 SS, 8 DET (or CHR)
    HQ Saur Boots- Crit IV, Crit IV, Acc IV, PIE IV, PIE IV
    Evenstar Neck/Ear/Ring
    HA for the rest of the slots
    HQ Pineapple Juice

    This will only work for dunefolk, it takes more PIE for other races, and requires SCH. Built for SS

    572 INT, 470 Acc, 445 CHR, 292 Det, 527 SS, 294 PIE
    (0)
    Last edited by StouterTaru; 10-07-2014 at 01:38 AM.

  6. #1066
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    So much shit to update.. you guys are killing me

    ~80% done, so all new stuff should be up later tonight (when I get more sugar)

    Pepper your angus because shit's about to get more real...
    (0)

  7. #1067
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Can Manawall or Ward prevent or reduce a percentage of damage received from Lunar Dynamo?
    (0)

  8. #1068
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Skeith-Adeline View Post
    Can Manawall or Ward prevent or reduce a percentage of damage received from Lunar Dynamo?
    Ward might, but you're better off just positioning yourself near the back and saving it for 2nd meteors, thermionic, or megaflare. Manawall definitely won't, but you want that for double-dives anyways.
    Just wonderin, are you asking just out of curiosity, or do you really want to eat a dynamo? You should also remember Nael absorbs health equal to the damage dynamo deals, so even if you mitigate it you're still hurting your group if you take any dmg at all (aka, "I saved time moving and did 900 damage with an extra fire1! I look great on the parser, but since he healed for 1.5k as a result of my extra 900, [obvious conclusion]").
    (0)
    When in doubt, assume sarcasm

  9. #1069
    Player
    Uninstall's Avatar
    Join Date
    Sep 2013
    Posts
    170
    Character
    Yukairi Ran
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Skeith-Adeline View Post
    Can Manawall or Ward prevent or reduce a percentage of damage received from Lunar Dynamo?
    Ward definitely does. Even with 2 stacks of Bahamut's Favor buff on Nael, the Lunar Dynamo still leaves you with around 50% health.
    (0)

  10. #1070
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Skeith-Adeline View Post
    Can Manawall or Ward prevent or reduce a percentage of damage received from Lunar Dynamo?
    Yep, Manaward does. But you really shouldn't be getting hit by Lunar. That's more unnecessary HP gained by the boss.
    (0)

Page 107 of 235 FirstFirst ... 7 57 97 105 106 107 108 109 117 157 207 ... LastLast