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  1. #1
    Player
    Lazarus52980's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Titus Josiah
    World
    Excalibur
    Main Class
    Conjurer Lv 33

    What makes the limit break bar fill up?

    I have not been able to figure out exactly what causes a limit break bar to fill up. Does anyone know for sure? Would you enlighten me please?
    (0)

  2. #2
    Player
    Takiwaki's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Taki Oni
    World
    Excalibur
    Main Class
    Marauder Lv 70
    It honestly depends on the fight, some fights have certain mechanics that if executed correctly builds the lb faster. Other than that basic dps healing etc builds it slowly. In some fights it raises by itself slowly also.
    (2)

  3. #3
    Player
    JagerForrester's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Thunderin Lightnin
    World
    Coeurl
    Main Class
    Paladin Lv 60
    I figure each role increases the gauge by doing its job. Tanks increase their enmity, DPS do their damage, and healers cure. Substantial increases may include such things as stunning an attack, massive heals, aggroing multiple adds, etc.

    Course I'm just speculating.
    (0)

  4. #4
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Not sure on the exact formula but it's very noticeable in Ifrit HM that stunning gives a big boost.
    (0)

  5. #5
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    FYI: Your damage does not change the amount of TP gained. There is no difference in TP gained between an Auto Attack doing 100 damage, and an ability used that does 500 damage. This is why you can "build TP" on first phase of Titan by auto attacking. If TP gain was based on damage, this strategy could not be possible.

    Things that raise TP:
    1. Landing an attack
    2. Being hit by an attack
    3. Boss mechanics
    (0)

  6. #6
    Player
    Ekko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    461
    Character
    Ekko Noire
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Healing does (overhealing does not)
    (0)

    Zantetsuken
    Endgame LS on Ragnarok

  7. #7
    Player
    AvenDar's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Aven Dar
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I thought this was an interesting quip from the live letter:

    "it's actually more beneficial to have different jobs in the party to help fill your limit break gauge faster. There are a lot of situations where you can use level 3 limit breaks, so if you have a strategy that calls for limit breaks at certain times, it's be more advantageous to make parties with different jobs."


    I wonder if it has something to do with the stat blocks that light up as certain jobs join the group?
    (1)

  8. #8
    Player
    Zilara's Avatar
    Join Date
    Nov 2011
    Posts
    29
    Character
    Zilara Marivel
    World
    Excalibur
    Main Class
    Archer Lv 60
    What Sinth said is accurate, the amount of damage or healing dealt makes no difference, the limit bar is only affected by the direct action of attacking or healing. That said, the conditions that can trigger a large increase to the limit bar are successfully healing a critical hp party member, interrupting specific attacks from bosses, having a party member die, or in rare cases, killing a certain enemy (Ifrit's Nails). There's likely a few more causes out there, but these are the most common.
    (0)

  9. #9
    Player
    Xilrasis's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Xilra Sis
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    1) Killing key encounter mechanics (nails, certain adds, etc.)
    2) Being brought under 15% hp and surviving.
    3) Healing a player under 15% hp.
    4) Interrupting
    5) Attacking
    6) Healing
    7) Being attacked, and surviving, while under 15% HP (HUGE increase here)
    8) Dispelling debuffs

    Some add more than others. Some trigger an "effect" which causes the bar to periodically tick up. Some simply add huge chunks (IE #7).

    Example: Have a paladin pull a ton of mobs, get to 10% hp, and bubble. Every swing will add a large portion of the bar (You can cap out a limit 3 in seconds this way).
    (2)

    End Game PvE Progression Company
    www.modifiedcompany.com

  10. #10
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by AvenDar View Post
    I wonder if it has something to do with the stat blocks that light up as certain jobs join the group?
    I read this dev comment more as each different job you have in the party adds a multiplier to all actions that charge the limit break slightly faster.

    A good example is BG's recent Twintania kill where they have 2xBRD 2xPLD. You'll notice that between the adds phase and the conflagration phase neither the MNK or off-tank are attacking at all and they're deliberately slowing down damage to build up limit break so they have L3 for the 2nd set of snakes. With a party of 8 different jobs we've noticed we don't need to do that.
    (0)

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