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  1. #471
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Amineri View Post
    I think, for the sake of the extreme, I will engage in a ridiculous amount of hyperbole.
    Yep, the reason this hyperbolic suggestion sounds so ridiculous is simple:

    The graphics engine and character rendering are directly related to the subject of battle.

    The graphics engine and character rendering are not directly related to the subject of trading goods.
    (0)

  2. #472
    Player
    Physic's Avatar
    Join Date
    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Yep, the reason this hyperbolic suggestion sounds so ridiculous is simple:

    The graphics engine and character rendering are directly related to the subject of battle.

    The graphics engine and character rendering are not directly related to the subject of trading goods.
    incorrect, they had text based rpgs before, combat does not require any charachters and rendering, it merely makes it more immersive and entertaining, heck for a long time in an rpg you never even saw your charachter, just an enemy and some stuff in text box telling you how much your attack did.
    (1)

  3. #473
    Player
    SuzakuCMX's Avatar
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    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Physic View Post
    incorrect, they had text based rpgs before, combat does not require any charachters and rendering, it merely makes it more immersive and entertaining, heck for a long time in an rpg you never even saw your charachter, just an enemy and some stuff in text box telling you how much your attack did.
    I liked those adventurer books where you chose a path and had to keep track of all your crap in the front...

    EDIT: Made it easier to cheat, too. Sword that always hits and does +6d6 damage? Yesplz.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #474
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    incorrect, they had text based rpgs before
    Yes, I know we had MUDs before.

    Quote Originally Posted by Physic View Post
    combat does not require any charachters and rendering, it merely makes it more immersive and entertaining, heck for a long time in an rpg you never even saw your charachter, just an enemy and some stuff in text box telling you how much your attack did.
    You made my point right there. Graphics have a direct influence on the impact of battle. All things being equal, better graphics means a better battle experience.

    Graphics do NOT have a direct influence on the impact of trading. At the end of the day, I'm still only exchanging goods. It's the exact same transaction in a MUD as it is in a contemporary MMO.

    If FF14 can leverage its graphics to enhance the trading process, then great. However, as we all can see, integrating the graphics engine into the main driver of economic transaction is a liability since the failings of the game engine impact the trading process directly. So far, this endeavor has only hurt FF14 rather than help it.

    Forcing a buggy, unstable NPC to act as my middleman isn't working.

    Forcing a bug-free, stable NPC to act as my middleman would be fine, but we STILL haven't reached that point yet despite 5 years of development and near 8 months of post-launch waiting.
    (0)

  5. #475
    Player Wolfie's Avatar
    Join Date
    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rentahamster View Post
    Yes, I know we had MUDs before.


    You made my point right there. Graphics have a direct influence on the impact of battle. All things being equal, better graphics means a better battle experience.

    Graphics do NOT have a direct influence on the impact of trading. At the end of the day, I'm still only exchanging goods. It's the exact same transaction in a MUD as it is in a contemporary MMO.

    If FF14 can leverage its graphics to enhance the trading process, then great. However, as we all can see, integrating the graphics engine into the main driver of economic transaction is a liability since the failings of the game engine impact the trading process directly. So far, this endeavor has only hurt FF14 rather than help it.

    Forcing a buggy, unstable NPC to act as my middleman isn't working.

    Forcing a bug-free, stable NPC to act as my middleman would be fine, but we STILL haven't reached that point yet despite 5 years of development and near 8 months of post-launch waiting.
    Not to mention that the primary purpose of Market Wards (or any in game trading system) is not to provide something visually stunning, it's to facilitate trading between players, and as is evident, adding complex graphics to that DETRACTS from its purpose.
    (3)

  6. #476
    Player
    SuzakuCMX's Avatar
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    Apr 2011
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    Great Gubal Library
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    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Wolfie View Post
    Not to mention that the primary purpose of Market Wards (or any in game trading system) is not to provide something visually stunning, it's to facilitate trading between players, and as is evident, adding complex graphics to that DETRACTS from its purpose.
    They can just make the auction house visually stunning.
    (2)

    Peach Parfait/Khulan Angura on Gilgamesh

  7. #477
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Not by rendering every vendor or separating every category into a different zone.
    (3)

  8. #478
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
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    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Wolfie View Post
    Not by rendering every vendor or separating every category into a different zone.
    'Course not, that's just silly.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  9. #479
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
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    1,064
    Quote Originally Posted by SuzakuCMX View Post
    'Course not, that's just silly.
    The market wards in a nutshell.
    (5)

  10. #480
    Player

    Join Date
    Mar 2011
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    543
    If you read my posts then I say that I don't think it will be an instant fix. Right now I've been waiting 8 months for SE to fix this. MW is awful. Get rid of the retainers and add in a timed bidding. I've played this game for 8 months and know NOTHING is an instant fix. I mean we can't even get linkshell management capability's. Where's the chocobo's? Where's the airships? Get real! But when the majority is asking for an AH and only a few players want to hang on to a backward system, I think it's time to change.
    (1)

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