I think, for the sake of the extreme, I will engage in a ridiculous amount of hyperbole.
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SE is coming out with these new raid dungeons, and the purpose of raid dungeons, is to get awesome rewards at the end.
Now, it seems that an awful lot of system resources and player time are going to be wasted in handing out this gear to the players. I mean, first you'll have to do whatever is needed to get INTO the dungeon, then fight through the dungeon, then spend a fair amount of time actually FIGHTING the dungeon boss. In addition, the devs seem to spending a LOT of time developing all this. Not only that, but I doubt that the servers will be up to handling animating and moving all of these NPCs. Especially once new subscribers come back. I mean, look how badly the servers are crashing WITHOUT ANY dungeons!
It would be much faster to develop, and much more efficient for players to get this nice gear, if SE would just replace this 'raid dungeon' concept with a simple menu driven system. Players simply access an NPC, select which dungeon they want to complete, select which gear reward they want to receive, and said gear is instantly delivered to them!
Bonuses of this system:
Doesn't waste system resources animating and controlling hundreds of NPCs
Doesn't waste player time having to actually move to and through the instanced area
Provides a clear and easy to use interface that allows the player to get exactly what he wants in the minimal amount of time.
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Okay, extreme hyperbole off. I know it's a ridiculous example. But I just couldn't help myself. Flame on!
