Quote Originally Posted by Rentahamster View Post
Oh, I forgot to mention that in the comments to that article, he links to 2 more articles he wrote about RMT:

http://www.gamasutra.com/blogs/Simon...ed_Economy.php

http://www.gamasutra.com/blogs/Simon...Your_Money.php
Thanks for posting those up -- they were good reads. One item I noted was not by the original author, but in the the comments:

Furthermore, EVE does not operate on a 'global' auction house. Items made in location X stay in location X, and cannot be moved unless someone physically moves them there. If you buy an item, it does not magically appear in a mailbox, you have to go get it. If you want it delivered, expect to pay someone to move it for you.
I haven't played EVE, so I can't testify to this, but from the little I know it seems correct. So, if we want to tout EVE as the basis on which to model an MMO economy, should not market localization stay in effect? That is, purchasing items through the search window and having them instantly delivered would be counter to that notion. The item search window tells you where to find an item (or where to sell it once the 'seek item' feature is fixed), but the game still requires SOMEONE to go there.