Markets and Retainers
Q. Today's maintenance introduced several changes to the Markets. Are there further changes planned?
A. The Markets have been a hot topic since the game's release, and today's maintenance was the first step in making this feature better suited to the needs of the players. With that step we saw the introduction of a one-click targeting system, making it easier to access a retainer's list of wares. We also saw a renaming of the wards combined with a reduced-tax system aimed to promote a more organized distribution of goods, therefore making it easier for players to find the items they seek.
For our next step, we plan on introducing additional features to make navigating the Markets even easier. These include the implementation of a search feature that will not only help players locate items in a Market district, but then display an icon next to the retainers who have those items, reducing the hassle of having to look through the inventories of retainers who may not have what a player seeks.
Source:
http://lodestone.finalfantasyxiv.com...e6fc02b03b1184
Way to completely miss the point of my post. I wasn't asking to turn this game into amazon.com the game, I was using amazon.com (and Neopets and Dragonica, since I noticed you had nothing to say against those. You know, since they're actual MMOs, with a working, GOOD shop/bazaar system) as examples of bazaar/shop systems that WORK WELL.
Amazon doesn't instantly give you the purchase because it's the real world, and items need to be delivered. But if you want me to paint you an example of Real Life Market Wards compared to Real Life Amazon.com, Amazon.com delivers your item to you in 2-10 days. Real Life Market Ward forces you to go pick up your item from a distribution center several miles away, but for some strange reason, your item will not be available for pickup for at least a month after purchase.
Again, you completely missed my point when I used amazon.com as an example.
Strawman, much? I'm dissecting NPC based Market Wards because it's an actual inconvenience to game play; it's riddled with shortcomings and unnecessary overhead for the simple task it's trying to accomplish. A shop/bazaar system that doesn't require rendering NPCs will work pretty much the same way, except without the excessive zoning, crashing, and limitations. Do you even bother to read what I write, or do you just start assuming things and coming up with strawmen the moment I say MW's current implementation is bad?