Quote Originally Posted by Wynn View Post
Besides the crashing, you are talking about preference, in this case yours. Preference does not a flaw make.

As far as the crashing go, servers crash. They need to fix how much the wards crash. However, that is hardly an argument to scrap it. The game servers crash too. I don't see anyone arguing to scrap the game because of it.
No, sorry, you've been duped into thinking that these limitations are features of this system, and that they're optional or desirable.

Penalties for selling in the wrong ward were instated in order to coerce people to place their retainers in the right ward for organization purposes. if the shops didn't have to be rendered, there would be no need to organize them by ward, and there would be no need to penalize for selling in the wrong ward. Excessive zoning is another limitation, because servers and clients cannot handle so many NPCs and PCs in such a small area. Ward limits on the amount of retainers were created because of this.

There is no feasible solution for market wards. If server populations ever fill out to FFXI levels (4000 players), you can expect at least 8000 retainers. The amount of server infrastructure to handle that kind of load is ridiculous. If the server populations fill out even more, to levels of popular MMOs like WOW or Aion or RIFT, where you have 10000+ players per server, it's going to be a nightmare to work with market wards.