Quote Originally Posted by Wynn View Post
I wish one of you would enlighten the rest of us with this fundamental flaw you are mentioning. A person not liking to zone to pick up their junk is not a fundamental flaw, it is a preference.
They've been stated many many times already.

One of the biggest ones being that the servers and whatever process is running them can't handle all the NPCs in one area, despite the fact that hardly anyone plays this game. How are they supposed to remedy this when they release the PS3 version and expect the population to grow again?

Another flaw is just the fact that the NPC-based system doesn't grant any significant benefits over a purely menu-based system. It's just slower and prone to bugs due to server issues and game engine issues.

The fact that server congestion and game engine problems are even negatively contributing at all to the issue of economic transactions is a huge red flag. In what sane universe does our economic activity and marketplace get all screwed up because graphically, the game can't render enough NPCs at once?

The main engine of economic activity (market wards) is intimately tied to a whole host of other problems (graphics insufficiency, server congestion, server memory, NPC rendering, etc) that it shouldn't even be associated with in the first place. It needlessly relies on those systems to stay alive, and when any one of those things destabilizes, the whole thing comes crashing down.