Quote Originally Posted by Rentahamster View Post
You would bother with #2 even if the answer is 'yes' because #2 would take less time to implement, is not reliant on more drastic game engine and server memory performance issues, and it can service more players at once and provide a means of economic exchange that is faster and more convenient than the market wards while at the same time not being a boon to RMT as you seem to think it would be.
Never mind the fact that RMT thrives in a game where players are frustrated with unintuitive, difficult mechanics or that they're tenfold more organized and capable than your average player at using (and abusing) any market system; the only thing that's important in a game is for it to be low on, or free of RMT even if you drive away 99% of your customers.