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  1. #1
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Rentahamster View Post
    some stuff
    You make a good point, but what else do you suppose is considered?
    You think SE has "Because Gracious will play Guild Wars" on the table?

    The issue before SE is multi-faceted but breaks down (in my opinion) to ...

    1. Can we fix the Wards to function at expected capacity and efficiency?
    2. How long would an AH take and how much of the game would have to wait until it was done?

    If the answer to #1 is yes, why bother with #2?
    No one has answered me yet. Still changing the subject and deflecting responsibility.

    No matter how much or how loud Gracy cries "because players want it" is not a viable argument.
    Nothing should be added to the game simply because players want it.
    Things should be added to the game because they make the game better.

    Edit: Honestly, be back in a few days. I just replied cause RH had a good point and I thought maybe with some prodding a productive conversation could ensue. Time will tell. ^^
    (0)

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shai View Post
    You make a good point, but what else do you suppose is considered?
    You think SE has "Because Gracious will play Guild Wars" on the table?

    The issue before SE is multi-faceted but breaks down (in my opinion) to ...

    1. Can we fix the Wards to function at expected capacity and efficiency?
    2. How long would an AH take and how much of the game would have to wait until it was done?

    If the answer to #1 is yes, why bother with #2?
    No one has answered me yet. Still changing the subject and deflecting responsibility.

    No matter how much or how loud Gracy cries "because players want it" is not a viable argument.
    Nothing should be added to the game simply because players want it.
    Things should be added to the game because they make the game better.

    Edit: Honestly, be back in a few days. I just replied cause RH had a good point and I thought maybe with some prodding a productive conversation could ensue. Time will tell. ^^
    Please share your ideas on how to fix the following problems with MW:

    crashes
    slower gaming machines being at a disadvantage
    repeated forced zoning
    slow searches
    penalties for selling multiple item categories
    ward limits
    (6)
    Last edited by Wolfie; 05-28-2011 at 08:07 AM.

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shai View Post
    The issue before SE is multi-faceted but breaks down (in my opinion) to ...

    1. Can we fix the Wards to function at expected capacity and efficiency?
    2. How long would an AH take and how much of the game would have to wait until it was done?

    If the answer to #1 is yes, why bother with #2?
    No one has answered me yet.
    You would bother with #2 even if the answer is 'yes' because #2 would take less time to implement, is not reliant on more drastic game engine and server memory performance issues, and it can service more players at once and provide a means of economic exchange that is faster and more convenient than the market wards while at the same time not being a boon to RMT as you seem to think it would be.
    (2)

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rentahamster View Post
    You would bother with #2 even if the answer is 'yes' because #2 would take less time to implement, is not reliant on more drastic game engine and server memory performance issues, and it can service more players at once and provide a means of economic exchange that is faster and more convenient than the market wards while at the same time not being a boon to RMT as you seem to think it would be.
    Never mind the fact that RMT thrives in a game where players are frustrated with unintuitive, difficult mechanics or that they're tenfold more organized and capable than your average player at using (and abusing) any market system; the only thing that's important in a game is for it to be low on, or free of RMT even if you drive away 99% of your customers.
    (3)