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  1. #1
    Player
    Shai's Avatar
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    Shai Hulud
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    Hyperion
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    Scholar Lv 60
    Quote Originally Posted by Rentahamster View Post
    In your opinion, do you believe that the makers of EVE Online "handed their economy over to RMT exploitation:?
    EVE has an entirely different model. One that I'm not entirely familiar with except for the 2 outdated links you keep posting over and over and over and over like they explain anything.

    I have said that you can build an Auction House that prevents some of the shortcuts RMT take to monopolize the economy, but we already have that in the Market Wards - so list some other things an Auction House would provide that it's worth reworking the entire economy to facilitate it.

    I'm not saying an Auction House can't do what a Wards does. I'm saying the Wards is already doing it. Why change it? Why not just make Wards function correctly and not waste countless months re-designing a redundant system?

    Can you answer that?
    (0)

  2. #2
    Player
    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Shai View Post
    EVE has an entirely different model. One that I'm not entirely familiar with except for the 2 outdated links you keep posting over and over and over and over like they explain anything.
    lol

    I post them because they are relevant and do explain a lot.

    Take a look at this too, while you're at it.

    http://www.legitisk.com/category/market_bot/


    Quote Originally Posted by Shai View Post
    I'm not saying an Auction House can't do what a Wards does. I'm saying the Wards is already doing it. Why change it? Why not just make Wards function correctly and not waste countless months re-designing a redundant system?

    Can you answer that?
    Well, since the problems with the market ward system run really really deep: problems with displaying of numerous NPCs, memory issues, lag issues, organization issues, coordination issues, server stability issues, unnecessary server strain issues, etc.

    You present the argument as a choice between two things:

    1. "make Wards function correctly"

    2. "waste countless months re-designing a redundant system"

    As if those are exactly how the issues are presented. The team has had nearly a year since alpha and the wards, while slightly improved, still have a lot of problems functioning properly. This is not a good track record for guessing how much longer it will take to "fix" the ward system.

    They not only need to implement changes into item transaction programming, they also need to fix latency issues, and game graphic engine and memory issues.

    Do you really think it's gonna be that simple?

    Do you really think it would be easier than setting up a menu only, text only, item transaction database for players, which is what this "AH" would be in its simplest form - A market ward system like we have now, just without any NPCs, and letting players just buy directly from the item search.


    Just consider for a moment the possibility that scrapping the market ward system for now and putting in place a menu-based item exchange interface might actually be the course of action that takes less time and effort.
    (2)

  3. #3
    Player
    Shai's Avatar
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    Quote Originally Posted by Rentahamster View Post
    some stuff
    You make a good point, but what else do you suppose is considered?
    You think SE has "Because Gracious will play Guild Wars" on the table?

    The issue before SE is multi-faceted but breaks down (in my opinion) to ...

    1. Can we fix the Wards to function at expected capacity and efficiency?
    2. How long would an AH take and how much of the game would have to wait until it was done?

    If the answer to #1 is yes, why bother with #2?
    No one has answered me yet. Still changing the subject and deflecting responsibility.

    No matter how much or how loud Gracy cries "because players want it" is not a viable argument.
    Nothing should be added to the game simply because players want it.
    Things should be added to the game because they make the game better.

    Edit: Honestly, be back in a few days. I just replied cause RH had a good point and I thought maybe with some prodding a productive conversation could ensue. Time will tell. ^^
    (0)

  4. #4
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Shai View Post
    You make a good point, but what else do you suppose is considered?
    You think SE has "Because Gracious will play Guild Wars" on the table?

    The issue before SE is multi-faceted but breaks down (in my opinion) to ...

    1. Can we fix the Wards to function at expected capacity and efficiency?
    2. How long would an AH take and how much of the game would have to wait until it was done?

    If the answer to #1 is yes, why bother with #2?
    No one has answered me yet. Still changing the subject and deflecting responsibility.

    No matter how much or how loud Gracy cries "because players want it" is not a viable argument.
    Nothing should be added to the game simply because players want it.
    Things should be added to the game because they make the game better.

    Edit: Honestly, be back in a few days. I just replied cause RH had a good point and I thought maybe with some prodding a productive conversation could ensue. Time will tell. ^^
    Please share your ideas on how to fix the following problems with MW:

    crashes
    slower gaming machines being at a disadvantage
    repeated forced zoning
    slow searches
    penalties for selling multiple item categories
    ward limits
    (6)
    Last edited by Wolfie; 05-28-2011 at 08:07 AM.

  5. #5
    Player
    Rentahamster's Avatar
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    Quote Originally Posted by Shai View Post
    The issue before SE is multi-faceted but breaks down (in my opinion) to ...

    1. Can we fix the Wards to function at expected capacity and efficiency?
    2. How long would an AH take and how much of the game would have to wait until it was done?

    If the answer to #1 is yes, why bother with #2?
    No one has answered me yet.
    You would bother with #2 even if the answer is 'yes' because #2 would take less time to implement, is not reliant on more drastic game engine and server memory performance issues, and it can service more players at once and provide a means of economic exchange that is faster and more convenient than the market wards while at the same time not being a boon to RMT as you seem to think it would be.
    (2)

  6. #6
    Player Wolfie's Avatar
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    Wolfie Wu
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    Quote Originally Posted by Rentahamster View Post
    You would bother with #2 even if the answer is 'yes' because #2 would take less time to implement, is not reliant on more drastic game engine and server memory performance issues, and it can service more players at once and provide a means of economic exchange that is faster and more convenient than the market wards while at the same time not being a boon to RMT as you seem to think it would be.
    Never mind the fact that RMT thrives in a game where players are frustrated with unintuitive, difficult mechanics or that they're tenfold more organized and capable than your average player at using (and abusing) any market system; the only thing that's important in a game is for it to be low on, or free of RMT even if you drive away 99% of your customers.
    (3)