The seek item feature has the following deficiencies:
- Items being sought cannot be searched via an item search function : there is no way to find a retainer that is seeking something, other than examining each and every retainer in the ward individually -- never going to happen. Not only that, there isn't even a unique icon for 'seek item' compared to selling item.
- You must have the item you wish to buy. Want to buy 100 lightning crystals? You must already have 100 lightning crystals, and these lightning crystals have to be kept on your retainer, until someone sells your retainer the crystals. Even better. Want to buy a Crab Bow +3? You can only do this if you already HAVE a Crab Bow +3. But if you already have it, why would you seek for it? To add insult to injury, the item you are seeking must be at 100% repair or it can't go into the bazaar.
- Suppose despite the above, you go ahead and have your retainer seek 100 lightning crystals. You give a price you are willing to pay, and lightning crystals go into the retainers bazaar. Now, the retainer will only buy ALL 100 crystals all at once, as part of a single transaction. If someone finds your retainer, and wants to sell 7 lightning crystals, it can't happen. It's all-or-nothing. A more rational system would let the retainer buy the 7 lightning crystals, and continue seeking for the remaining 93.
- As if the above weren't enough to make 'seek item' completely worthless, seeking an item takes up TWO bazaar slots. One slot is filled with the item(s) being sought, and the other slot is taken up by the gil or item reward. Thus a retainer can only seek for FIVE different items, compared to selling TEN items.
All of these add up to a system that is completely useless. As a consequence buyers are forced to exert their influence passively, by buying or refusing to buy items that sellers list.
If the 'seek item' feature were working, it could work both ways: buyers could see what sellers are willing to sell at, and sellers could see what buyers are willing to buy at. This extra information would hopefully allow prices to converge to an acceptable compromise more quickly.
Additionally, it is not uncommon for me to end up with one or two of a semi-valuable stackable item. It isn't worth MY time to try and use a bazaar slot to sell a single item. If the 'seek item' feature worked, I could sell the item to a player (for more than I could NPC it), and the player could turn around and resell it for a higher price. This works because that player has a large stock of the item, and is willing to wait the longer periods of time necessary to sell the item.
This is win-win. I get more gil than selling to an NPC. The reseller earns gil by simply buying and reselling items. More of the items stay in the game (rather than being sold to NPC or discarded), making greater availability and more stable prices for consumer of the items.


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