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  1. #1
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    BruceyBruceyBangBang's Avatar
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    Quote Originally Posted by Shai View Post
    And I'd like to add...

    There is no "Auction House" team. You are both still pretending that 1 team working on Auction House does not equal 1 team not working on some other thing that might be more important or useful or easier to implement or faster.

    I'm done repeating. Please answer some of my questions.
    If there were someone working on an AH, yes, there would be. It's the same people who would be working on the current market system. If one team is working on better functionality on the market wards or creating an AH, it wouldn't take away from anything else because they were not there to begin with.

    You're a smart girl/guy. You can't figure it out? Yoshi even said himself he still divides the development team up to focus on their respected areas of content and/or systems as Tanaka did. The only thing that was lacking was communication. Between each other and especially the community.

    So, while collecting what the players want most between all of the systems and potential content, they are taking advice on what each team should focus on. AH low in the polls? That doesn't mean the team in place for developing that goes anywhere else. That's just a hint that they should be working on ward functionality before creating new market systems.
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  2. #2
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    Shai's Avatar
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    If there were someone working on an AH, yes, there would be.
    No kidding. That team would either be a team previously "the market ward" team or made up of new individuals working on other teams - blah blah blah - so in other words this "AH Team" would not be working on something else. As I said. They have to come from somewhere. They have to stop or finish something. They aren't just magicking up new teams from thin air.

    Quote Originally Posted by BruceyBruceyBangBang View Post
    It's the same people who would be working on the current market system. If one team is working on better functionality on the market wards or creating an AH, it wouldn't take away from anything else because they were not there to begin with.
    Except one could take 2 months and 1 could take a whole year to implement. We could not have a search feature and the wards could be crashing every 20 minutes. Instead, this "team" is fixing all that. You say this is a good thing or a bad thing? Market Ward functionality does exist because this team did not transform into "Auction House Team: ASSEMBLE!" They did the job they were originally assigned. So far we're on the same page.

    Quote Originally Posted by BruceyBruceyBangBang View Post
    You're a smart girl/guy. You can't figure it out? Yoshi even said himself he still divides the development team up to focus on their respected areas of content and/or systems as Tanaka did. The only thing that was lacking was communication. Between each other and especially the community.
    Figure what out? That there are separated teams? No, I think I proved that I understand that well.

    Quote Originally Posted by BruceyBruceyBangBang View Post
    So, while collecting what the players want most between all of the systems and potential content, they are taking advice on what each team should focus on. AH low in the polls? That doesn't mean the team in place for developing that goes anywhere else. That's just a hint that they should be working on ward functionality before creating new market systems.
    There was no team in charge of developing one. An AH doesn't exist and until that poll there would be no reason to make an AH or have a team that develops an AH. You just said we're talking about the Market Ward team. They would stop working on the Wards, or divide their efforts, and be working on an Auction House. I thought we just established that.

    You don't answer why implementation of new gear & recipes would or wouldn't be on hold while an entirely new system of how to process and transfer said "new content" between players was being developed. That is why we haven't had any new content that involves battle - what leads you to believe this would be different with items?

    What makes items different? I'm not a programmer, but I appreciate you think I'm smart so lay it on me.
    I know I can wrap my brain around it if someone tries to explain it.
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  3. #3
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    Quote Originally Posted by Shai View Post
    You don't answer why implementation of new gear & recipes would or wouldn't be on hold while an entirely new system of how to process and transfer said "new content" between players was being developed. That is why we haven't had any new content that involves battle - what leads you to believe this would be different with items?

    What makes items different? I'm not a programmer, but I appreciate you think I'm smart so lay it on me.
    I know I can wrap my brain around it if someone tries to explain it.
    First of all, this is an extremely silly question, but here is your answer. Implementing a market system (this includes an AH) after the implementation of items is doing things backwards. Why would you produce goods with no game plan as to how to distribute them? One is more relevant than the other and that's not the items. It's how it's distributed.
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  4. #4
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    First of all, this is an extremely silly question, but here is your answer. Implementing a market system (this includes an AH) after the implementation of items is doing things backwards. Why would you produce goods with no game plan as to how to distribute them? One is more relevant than the other and that's not the items. It's how it's distributed.
    Isn't that what I'm saying?

    Items would be on hold in favor of working on their method of distribution.
    That's the same as saying "content" will be on hold until their is a working Auction House.

    I swear that's what I've been saying this whole 30-page, long time.
    Dragged on and on by the incessant rambling of someone I won't name and my inability to ignore them.
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    Quote Originally Posted by Shai View Post
    Isn't that what I'm saying?

    Items would be on hold in favor of working on their method of distribution.
    That's the same as saying "content" will be on hold until their is a working Auction House.

    I swear that's what I've been saying this whole 30-page, long time.
    Dragged on and on by the incessant rambling of someone I won't name and my inability to ignore them.
    Normal people understand that there is an order to priority
    and low priority means low priority(which is obviously what the AH is)

    if they have 10 teams to work on stuff, i bet they can easily find 10 things to work on better then an AH still
    and thats not discounting the fact at least 1 of those teams is a graphics building team(anything that has new animations/graphics etc to add requires this)

    stuff is more important, same reason jump is on the back burner

  6. #6
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    Quote Originally Posted by TheVedis View Post
    if they have 10 teams to work on stuff, i bet they can easily find 10 things to work on better then an AH still
    and thats not discounting the fact at least 1 of those teams is a graphics building team(anything that has new animations/graphics etc to add requires this)
    Yeah I'm fairly sure I said if the animation team is busy animating me jump, they aren't animating me summon Ifrit.
    I guess that got lost in the wastes of spam argument.
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  7. #7
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    Quote Originally Posted by Shai View Post
    Yeah I'm fairly sure I said if the animation team is busy animating me jump, they aren't animating me summon Ifrit.
    I guess that got lost in the wastes of spam argument.
    yeah
    i learned alot when champions was going through its development after its launch of adding new stuff
    we actualy had devs there coming on and spelling out for us why certain things took longer then others

    someone has to go in and do all that work, and it takes alot of time(and money) to do animations, actualy, animations(and voiceovers) take up most of a games monetery resources to my understanding.
    man hours are just man hours as is coding but to put something more physical behind it is where the true resources get stuffed

  8. #8
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    Quote Originally Posted by Shai View Post
    Isn't that what I'm saying?

    Items would be on hold in favor of working on their method of distribution.
    That's the same as saying "content" will be on hold until their is a working Auction House.

    I swear that's what I've been saying this whole 30-page, long time.
    Dragged on and on by the incessant rambling of someone I won't name and my inability to ignore them.
    actually no that wasn't what you was saying or asking.... you asked why teams work in other areas that might be more importent. Which was answered 20 times over and your inability to read started an unneedded fight over your stupidity which I got the fking blame for as usual.
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  9. #9
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    Quote Originally Posted by Shai View Post
    Isn't that what I'm saying?

    Items would be on hold in favor of working on their method of distribution.
    That's the same as saying "content" will be on hold until their is a working Auction House.

    I swear that's what I've been saying this whole 30-page, long time.
    Dragged on and on by the incessant rambling of someone I won't name and my inability to ignore them.
    If you understand it then why are you asking?
    (0)

  10. #10
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    If you understand it then why are you asking?
    Let me reboot this with Kilta on ignore.
    I gotta go back 3-30 pages to find my original point.

    Quote Originally Posted by Shai View Post
    Honestly, do you really want the developers wasting their time making Auction Houses and jump animations when they could be making Bahamut summonable or staging invasions by the Garlean Empire?

    I don't want to start an argument about it and I know multiple teams work on multiple things, but someone is animating jump could just as well be animating me summon Ifrit. I doubt they have multiple animation teams. Would you rather unlock new jobs and more defined abilities via quests (quested content was #1, btw) or would you rather they work on throwing away a working system like the Market Wards and implementing an Auction House (after months and months MORE of development).

    People really want that? I think a new poll would show that they don't.
    Basically I am saying:
    There's a team working on Market Wards which we all agree are functional. Does the majority want them to stop working on that and start working on an Auction House? Wouldn't this stifle the implementation of new content that delivers new items to a new distribution system? Do you want content (new items/recipes) on hold while you wait for a system we already have?

    Then I was told (despite my disclaimer) different teams work on different things. Yes, but while one major thing is being worked on several other things related to it are on hold as evidenced by the battle system.

    So if this is incorrect - feel free to correct me.

    New Items/Recipes (and the content that contains them, and the mobs that drop them, and the animations that go with those mobs and who the f knows what else) should not be implemented until a system to distribute these items is in place. That's what I'm asserting or asking.
    (0)

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