Quote Originally Posted by Amineri View Post
I completely, absolutely 100% agree with item 2. In fact I think it should be the number one priority. Buy orders are already IN the game (something your Gamasutra reviewer failed to mention),
Actually, that was mentioned in the article.

I like your elaboration of the buy order system in order to get it to work with the item search. However the method, it needs to be fast, easy, intuitive, and efficient.


As far as the item version of money-in-money-out is concerned, that is a bit of a problem we have here in FF14. EVE Online deals with this problem fairly easily - everyone's stuff gets blown to smithereens so often, you're likely to buy a lot of replacements. Hardly anything is really permanent. Of course, in FF14, we can't just go around blowing everyone's gear up. That would be totally wrong.

Solipse had a comment about item worthlessness a long time ago.


Quote Originally Posted by Solipse View Post
That's not why WoW's economy works.

I detailed it earlier - just adding soulbound items will not help at all. The reason being is that currently, more items are produced than can be consumed. This will always be the case in a game where crafting is a major part of the basic gameplay. There needs to be a reason for items to leave the economy. If people make a thousand crab bows but only 50 of those are bought, then there's a glut in the economy and the items become worthless. Soulbinding items would only remove those 50 from the economy, the other 950 will still be there.

This is the case with literally every single piece of equipment.

The reason why WoW's economy is healthy is NOT because of soulbound items - but rather because of the ability to disenchant gear. When the market becomes glutted with cheap items, enchanters buy up all the cheap items and break them apart for enchanting materials. THAT is the entire reason wow's economy functions. The whole system is a checks-and-balances type system that prevents massive deflation.

If we had some kind of desynth option, or some way to consume items that no one wants, then that might help.

As for gilsinks, I and others have put in a lot of examples in the gil sinks thread

http://forum.square-enix.com/ffxiv/t...Curb-Inflation