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  1. #301
    Quote Originally Posted by IveraIvalice View Post
    all i got to say is wow
    we're not saying something like "i want conjurer to be named black mage"
    THAT wouldnt help fix anything at all.
    obviously an AH would help the game and make things easier unless we wouldnt be mentioning it like that
    Actually, having defined classes (which they're working on) would do wonders for battle strategies. We can't be selective in what we feel would and wouldn't fix the game. How would spending time and resources making an AH system fix the game when they can just work on the already established system that's already similar? The rep already said it won't be an instant fix or anything so people suggesting it clearly seems to think it would be an instant fix or why else suggest it?

    Seriously, it's already clear most people are talking about the non-bidding type of AH, so what would be the immediate difference between MW and AH beyond being able to buy from where you search? Both requires category browsing and both have a search system.
    (0)
    Last edited by Elexia; 05-26-2011 at 01:20 AM.

  2. #302
    Player
    Griss's Avatar
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    Mar 2011
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    The Void
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    Character
    Griss Stilgar
    World
    Sargatanas
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    Machinist Lv 100
    I would hazard a guess that the stability of the wards has something to do with the way they are instanced. The wards seem to consist of one small map and multiple instances running on that map. Given that the majority of the time the only wards crashing are related to uldah there is probably a "Critical mass" of retainers/players that cause the instancing to crumble.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #303
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Griss View Post
    I would hazard a guess that the stability of the wards has something to do with the way they are instanced. The wards seem to consist of one small map and multiple instances running on that map. Given that the majority of the time the only wards crashing are related to uldah there is probably a "Critical mass" of retainers/players that cause the instancing to crumble.
    If that is so, I wonder what would happen if the Development Team simply "de-instance" the Wards. We'd have a lot of players and Retainers in a small space, right?? But we would also have no more Masons Ward, Tanner's Ward, etc as separate instances.

    So before they "de-instance" a city's wards they would need to increase the size of the zone. Something like 20x (1x for each ward being eliminated). Such a large zone would certainly require a map, and maybe a few NPCs that can give directions (e.g. "You're in the Mason's Ward, luv. South o' 'ere is the Tanner's Ward").

    That may be an interesting solution to that facet of the problem.
    (0)

  4. #304
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I'm still hopeful that SE will take the AH option off the table completely. The game has enough stuff to fix without dedicating a team to completely redundant functionality.
    (2)

  5. #305
    Player
    Honz's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    I don't care what SE names the market system as long as its stable and stops crashing. Maybe the stability issue will sort itself out when SE balances the game and make Limsa and Gridania more appealing to players.
    (0)

  6. #306
    Player
    kurokawa's Avatar
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    Mar 2011
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    limsa
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    283
    Character
    Ernest Hemmingway
    World
    Odin
    Main Class
    Marauder Lv 50
    Jesus christ guys. I logged off last night at around page 20 of this, and we're still going?

    After all the debate I think they are plainly looking at turning this game into a 'game'. Focusing on the battle mechanics and storyline above ALL else.

    Can't see them investing any time into new MWs or an AH for ages yet as it's not essential to the 'game' being fun. It is a game after all.

    They'll change it eventually, but god knows what to, and frankly, who cares as long as the battles are fun and parties work.

    Surely we have some better things to talk about?

    Let's discuss the possibility of new areas opening up by August, and which ones will come first!

    Let's dream a bit.
    (1)

  7. #307
    Player
    Tiraelina's Avatar
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    Mar 2011
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    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Different teams do different tasks.

    How does anyone actually think the wards are going to hold up if the game ever took off?
    (0)

  8. #308
    Player
    Calandra's Avatar
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    Mar 2011
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    Ul'dah
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    38
    Character
    Calandra Atlantia
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Leeloo View Post
    One way people are working around that is to change the last digit of the selling price.(NQ:2000, +1:2001, +2:2002, +3:2003)

    Yea, would be nice to just have it shown & not have to do all that, but somethin' to look for if anyone didn't know about it.
    Yes, and I've even used that to find things, but not everyone uses it. I've been mentioning it to friends and LS members.
    (0)

  9. #309
    Player
    Griss's Avatar
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    Mar 2011
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    The Void
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    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sorel View Post
    If that is so, I wonder what would happen if the Development Team simply "de-instance" the Wards. We'd have a lot of players and Retainers in a small space, right?? But we would also have no more Masons Ward, Tanner's Ward, etc as separate instances.

    So before they "de-instance" a city's wards they would need to increase the size of the zone. Something like 20x (1x for each ward being eliminated). Such a large zone would certainly require a map, and maybe a few NPCs that can give directions (e.g. "You're in the Mason's Ward, luv. South o' 'ere is the Tanner's Ward").

    That may be an interesting solution to that facet of the problem.
    Well one way around it with the same "ease of travel" would be to do what the xi team did with the bcnm system. instead of every one getting cramed into the same box they make multiple boxes with the movement between them being exactly identical to what we have now.

    Of course the only way to know for sure that they are not already doing this would be to be able to see outside and look around. and if they are and its not a case of the instancing failing. then i don't know, but i would still hazard a guess that its a critical mass issue.
    (0)
    Last edited by Griss; 05-26-2011 at 08:08 AM.
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  10. #310
    Player

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    Uldah
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    9
    Quote Originally Posted by Black_Rose View Post
    isn't this more of a server side problem?
    i mean blaming the wards is the easiest way to find an excuse to implement an AH, but what if the AH crashed due to a server problem and your items would be gone for good?

    let's first let them fix this crapy server issues before blaming it on anything else.
    Even if the server is tweaked to make the wards stable, it's a brutal system. As a buyer, it horribly inconvenient to have to search the menus for what you wish to buy, guess based on the price if its NQ or HQ1/3 , hunt down the retainer(s) (especially if you're looking for an HQ) ... and as a seller, its quite annoying to have to run a similar hunt to get a feel for appropriate pricing, and having your prices openly displayed promotes undercutting. Something that should take 5 minutes can take upwards of an hour. Those that defend this system .. I just dont get it.
    (0)

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