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  1. #1
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100

    Best possible crafting gear? and other questions

    So I decided to actually start crafting once in a while so that my THM fatigue would wear off faster and I've grown a little addicted and was wondering a few things about crafting.

    1) When should I use magic craftmanship gear and when should I use straight craft?
    2) What would be a good balance of control vs craft vs magic (or should I stick to control + 1 of the other two depending on the item?
    3) What gear is the "norm" for r40+ crafters, aside from dodore doublet?
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  2. #2
    Player
    Shinigami's Avatar
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    Apr 2011
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    Character
    White Shinigami
    World
    Lamia
    Main Class
    Carpenter Lv 50
    I know that regular craftmanship is good for progress and that magic craftmanship is good for quality. So if youre just grinding you want regular craftmanship, if you want to HQ someting you better with magic craftmanship
    (0)

  3. #3
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dubont View Post
    So I decided to actually start crafting once in a while so that my THM fatigue would wear off faster
    Earning SP as a crafter does not reduce fatigue from a battle class. If you want to reduce your THM's fatigue, you need to rank another battle class.
    (0)

  4. #4
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shinigami View Post
    I know that regular craftmanship is good for progress and that magic craftmanship is good for quality. So if youre just grinding you want regular craftmanship, if you want to HQ someting you better with magic craftmanship
    Is this confirmed? There are people saying that craft works with tools that use STR DEX and VIT while mag works with INT PIE and MND. I just want to make sure that the theories have some validity to them before I go dumping gil into full sets of gear ><

    Quote Originally Posted by Rentahamster View Post
    Earning SP as a crafter does not reduce fatigue from a battle class. If you want to reduce your THM's fatigue, you need to rank another battle class.
    Kind of not really what this thread is about but ty, I didn't know that.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #5
    Player
    Shinigami's Avatar
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    Apr 2011
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    Character
    White Shinigami
    World
    Lamia
    Main Class
    Carpenter Lv 50
    hmmmm interesting Dubont, very interesting.... i didnt do much of research myself, i just base my knowledge on what i asked to a very high crafter that is a friend of mine. hopefully someone could either confirm that or bring another point of view
    (0)

  6. #6
    Player
    Mikita's Avatar
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    Mar 2011
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    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dubont View Post
    1) When should I use magic craftmanship gear and when should I use straight craft?
    Crafters in our LS think that it depends on the shards and crystals used for the particular recipe you are crafting. No proof, but it seems to work reasonably well.

    Fire, Earth, Wind - Craftsmanship
    Lightning, Ice, Water - Magic Craftsmanship


    2) What would be a good balance of control vs craft vs magic (or should I stick to control + 1 of the other two depending on the item?
    I think it depends on your rank versus the rank of the recipe you are synthing. If it's an easy synth you can go for craftsmanship or magic craftsmanship to boost quality and the possibility of HQ'ing your item.

    But if it's a difficult synth above your rank and you just want to try to finish it successfully, I opt for control gear to slightly lessen the chance of an element going unstable.


    3) What gear is the "norm" for r40+ crafters, aside from dodore doublet?
    These are some other high rank crafting items:
    Linen Coatee
    Vintage Senechal Coatee
    Vintage Robe
    Vintage Thighboots
    Vintage Coif
    Linen Wedge Caps
    Linen Shortgloves
    (0)

  7. #7
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    Join Date
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    Quote Originally Posted by Shinigami View Post
    I know that regular craftmanship is good for progress and that magic craftmanship is good for quality. So if youre just grinding you want regular craftmanship, if you want to HQ someting you better with magic craftmanship
    This is a widely held belief but not true. During some crafts, craftsmanship affects success rates and progress% gain while others it's magic craftsmanship. So far we only know which is which by testing difficult synths. The effect is so small that you will have a hard time detecting what craft uses what attribute without statistical analysis of your success rates and average %gains.

    As far as we know, control only affects aetherial sparking. It does not influence instability rate or recoveries. Therefore, if your synth isn't sparking, there is no utility in equipping control. Therefore, materials syntheses where you can't touch them up are ideal for dropping control gear unless you use clean slate for them, and equipment where you will be doing a lot of touching up is ideal to have control on and can be the difference between 1-2 touchups.

    Your level dominates these stats to the point where your choices on what to wear do not have much of an effect. That's the primary reason why players have a dozen different answers as to what to wear and what does what. If there's a hundred ways to do something, that means they're all equally bad ways.
    (1)

  8. #8
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    Join Date
    Mar 2011
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    Ive found through a fair bit of testing, that it is related to the tool mainhand/offhand. Did some tests with arm offhand and mag craft was superior for that tool vs reg craft. I pretty much go with mag craft for offhand tools lately as the general rule.
    (1)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  9. #9
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    control effects risk, risk is visibly represented by sparking, but exists even when there are no sparks, risk is essentially why you are more likly to fail the longer each craft is (ie at the end of crafts it seems you fail more) rapid for example makes risk go up fairly rapidly.
    (2)

  10. #10
    Player
    REDace0's Avatar
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    Mar 2011
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    #5 Mist 2, The Pande Cave
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    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Peregrine View Post
    This is a widely held belief but not true. During some crafts, craftsmanship affects success rates and progress% gain while others it's magic craftsmanship. So far we only know which is which by testing difficult synths. The effect is so small that you will have a hard time detecting what craft uses what attribute without statistical analysis of your success rates and average %gains.

    As far as we know, control only affects aetherial sparking. It does not influence instability rate or recoveries. Therefore, if your synth isn't sparking, there is no utility in equipping control. Therefore, materials syntheses where you can't touch them up are ideal for dropping control gear unless you use clean slate for them, and equipment where you will be doing a lot of touching up is ideal to have control on and can be the difference between 1-2 touchups.

    Your level dominates these stats to the point where your choices on what to wear do not have much of an effect. That's the primary reason why players have a dozen different answers as to what to wear and what does what. If there's a hundred ways to do something, that means they're all equally bad ways.
    This.

    I have a mag. craft outfit and a craft outfit and have been doing some testing. The effects can be dramatic, but the effect of using the correct outfit seems to vary widely from recipe to recipe.

    E.g. making leather thighboots 5 ranks below, craftsmanship -> break at 60%, magcraft (including off hand tool) -> succeed with durability to spare.

    another e.g. dyed toad leather doesn't seem to care one way or the other. it honestly seems to flip based on the weather and day of the (in-game) week.

    btw the fact regarding craft and magcraft was from an Ask The Devs, so it's official. And once you know the correct stat, environmental influences can still dominate, taking your success rate from 9/10 to 6/10 or vice versa. I'm really looking forward to the crafting overhaul that's supposed to come later.
    (1)