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  1. #1
    Player
    AxeIvy's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Axe Ivy
    World
    Odin
    Main Class
    Gladiator Lv 50

    Ideas to improve longevity

    As with most "themepark" MMOs, we're already seeing complaints about the supposed lack of end-game. There is simply no way for a developer to create unique content at the same speed that players are going through it. With the likes of housing, we're seeing Square Enix's willingness to diverge from the standard formula. These are my ideas on how to enhance replayability.
    1. Expand PvP: Add ratings/ranks for satisfying matchmaking and provide more game modes than just Team Deathmatch. Maybe we'll see some of that in 2.1 already.
    2. PvPvE arenas: I think we have enough DOTA clones by now, but the juggling act of battling mobs and enemy players while pursuing your objective is an ingenius idea.
    3. Randomized dungeons: What if you were stuck in a maze with no idea what to expect or where to go? Randomized layouts, monsters, traps and chests could keep you on edge while mitigating the "been there, done that" fatigue.
    (0)

  2. #2
    Player
    AxeIvy's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Axe Ivy
    World
    Odin
    Main Class
    Gladiator Lv 50
    I believe most of the rewards from these should be straight out vanity gear or items for your house to create a level playing field stats-wise for people with less time.
    At the end of the day, these are just the mad ravings of one gamer. Please let me know what you think!
    (0)

  3. #3
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Separate Myth Cap for different Classes, so I can actually play multiple Classes.
    (2)

  4. #4
    Player
    Alavastre's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    243
    Character
    Gerad Rabanastre
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I would like to see 1 and 2 man mini dungeons (kind of like Rift did). This could be your maze type deal as well. Kind of like the idea of randomly generated dungeons, feels so .hack to me lol.

    Maybe add a social class. Quick thought would be dancer/singer. You could go up to them and click on them and something would pop up on the dancer/singers screen allowing them to buff you. I think there does need to be some more sand box type stuff, and I know that housing will go a long way, but I'm sure there are plenty of people that would love to have more player interaction.

    Rare/Elite monsters to hunt. Having monsters show up a certain times, or under certain conditions.

    Here's a dumb/awesome idea. Have like a Beastmaster class, they basically go around hunting monsters, and after a while they can turn them into minions. Like every 20 Cactuar people you fight, you could make a Cactuar minion, something like that. Then you could sell them.


    Possibly dumb ideas, but maybe they would be fun.
    (1)

  5. #5
    Player
    AxeIvy's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Axe Ivy
    World
    Odin
    Main Class
    Gladiator Lv 50
    @Garnatian: Sure, if you have the time.
    @Alavastre: I like the Monster Hunter idea. We already have Odin and Behemoth, so maybe something like that but on a smaller scale? They could drop rare materials for crafting as well.
    (0)

  6. #6
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    How to improve longevity:

    1) Make the gear progression less linear allow for builds for each class instead of 1 piece that is BIS.
    2) Fix the Economy
    3) Stop adding casual only style elements to the game. (Add stuff for everyone, currently everything is aimed to the casuals. Which is why so many hardcores are running out of stuff to do and getting bored)
    4) Remove lockouts of content and strengthen guild focus over static focus
    5) Add alot more VALID endgame content (Valid as in content that drops BIS gear)

    PvP will only make pvp people happy, this being a FF game. I see this only fixing maby 25% of the people who are bored. This is the 1 mmo where most the people do not even care about pvp. Game should have pvp do not get me wrong, but it will not fix the boredom problem of a PVE focused game.
    (2)

  7. #7
    Player
    Azoryl's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Nymeia Lily
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Sarcastic: ADD 5 years of content in one patch.

    Truthfully: Keep doing what you are currently doing, while adding new features such as housing, vanity, new classes, etc. The only thing I wouldn't mind seeing is level 50 versions of all the dungeon... and they all give tomes.
    (0)

  8. #8
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Nyzul Isle, carbon copy it, call it what ever you want.

    Random mob load outs, random objectives. Bosses every so many floors, save progress, build to floor 100.

    And done.

    http://wiki.ffxiclopedia.org/wiki/Ny..._Investigation
    (2)

  9. #9
    Player
    Peprika's Avatar
    Join Date
    Aug 2013
    Location
    Florida
    Posts
    18
    Character
    Peprika Parkman
    World
    Ultros
    Main Class
    Conjurer Lv 50
    make leveling harder, make the concept of leveling actually feel rewarding like in ff11 or a more earlier mmo.
    this game suffered too hard from casualization.
    (0)

  10. #10
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    /sarcasm,

    Sorry, this is 2013. Instant gratification is sooooo much better than any real satisfaction or feeling of accomplishment.

    /sarcasm.
    (1)