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  1. #1
    Player
    Hilding's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Hilding Tyr
    World
    Midgardsormr
    Main Class
    Gladiator Lv 38

    Sentinel&Rampart

    I couldn't find any info on this, maybe someone here knows anything.

    If I have rampart and sentinel active at the same time does the damage mitigation stack?
    (0)

  2. #2
    Player
    Leiron's Avatar
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    Sep 2013
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    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    They stack additively yes.
    They stack multiplicatively with Shield Oath.
    (2)

  3. #3
    Player
    Paikis's Avatar
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    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Leiron View Post
    They stack additively yes.
    They stack multiplicatively with Shield Oath.
    Citation?

    /tenchar
    (0)

  4. #4
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Paikis View Post
    Citation?

    /tenchar
    Its from what I have tested on mobs.
    Do you have data suggesting otherwise?
    (0)

  5. #5
    Player
    Paikis's Avatar
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    Sep 2013
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    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Leiron View Post
    Its from what I have tested on mobs.
    Do you have data suggesting otherwise?
    I do not, it just seems a strange way to do it.
    (0)

  6. #6
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Paikis View Post
    I do not, it just seems a strange way to do it.
    It sounds weird I know, but Shield oath mitigates damage, Rampart and sentinel then mitigate it further after the calculation for SO is done.

    Its why incoming damage isn't dropped to an extremely low number.
    (1)

  7. #7
    Player
    Kitru's Avatar
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    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Leiron View Post
    Its from what I have tested on mobs.
    Are you sure? Most other simultaneous effects in ARR are multiplicative with similar buffs, not additive. Given the nature of damage ranges and the similar levels of mitigation you'd achieve from either additive or multiplicative mechanics (additive would put you at 40% damage taken; multiplicative would put you at 48% which is well within the range of damage ranges suggesting identical results), unless you have a very large sample size, I'd lean towards Rampart/Sentinel following the existing pattern rather than being a unique case.
    (0)

  8. #8
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kitru View Post
    Are you sure? Most other simultaneous effects in ARR are multiplicative with similar buffs, not additive. Given the nature of damage ranges and the similar levels of mitigation you'd achieve from either additive or multiplicative mechanics (additive would put you at 40% damage taken; multiplicative would put you at 48% which is well within the range of damage ranges suggesting identical results), unless you have a very large sample size, I'd lean towards Rampart/Sentinel following the existing pattern rather than being a unique case.
    I'll give it a shot again since i ddn't record it properly, but I am very sure that Shield oath is multiplicative towards Sentinel/Rampart.
    (0)

  9. #9
    Player
    Coramac's Avatar
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    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kitru View Post
    Are you sure? Most other simultaneous effects in ARR are multiplicative with similar buffs, not additive. Given the nature of damage ranges and the similar levels of mitigation you'd achieve from either additive or multiplicative mechanics (additive would put you at 40% damage taken; multiplicative would put you at 48% which is well within the range of damage ranges suggesting identical results), unless you have a very large sample size, I'd lean towards Rampart/Sentinel following the existing pattern rather than being a unique case.
    You can shortcut sample sizes by using the damage range.

    Example: Damage range is 90-110.

    40% damage taken range is 36 to 44. 48% damage taken range is 43.2 to 52.8. This chosen range works out well, but it'll be similar to any range. Calculate the ranges separately, any number that falls outside of one of the ranges invalidates that range. The biggest advantage here is that samples with the buffs up are going to be much more difficult to obtain. You only need to write down max / min of incoming attacks and then need (probably) only one sample of data with the buffs up.

    I'd also be very surprised if they additively stack damage reduction. That's just too powerful.
    (0)

  10. #10
    Player
    Hilding's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Hilding Tyr
    World
    Midgardsormr
    Main Class
    Gladiator Lv 38
    Kewl. Thanks
    (0)

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