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  1. #861
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Honestly the game doesn't feel anything like WoW. WoW has its allience (humans), and orcs (horde) warring all the time open world pvp, 2 faction system. FFXIV has its chocobos, moogles Final Fantasy type story and lore if feels nothing like WoW at all.
    (1)
    Last edited by Zumi; 01-13-2014 at 07:16 AM.

  2. #862
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Laranja View Post
    -snip-
    hmm? deal with it
    (2)

  3. #863
    Player Virgil's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Virgil Cesius
    World
    Ultros
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Laranja View Post
    Already have. Still can't see what you're whining about.



    And you are both still here. The only thing that is really wrong with this game is the same old whining that you see on just about every game forum. Here's an idea. Why not give the devs some time to actually, you know develop? It's a probably a hard concept to grasp but I'm sure that if you give it long enough you will get it. :P
    They had time to develop, and this is the path that they chose. New, shiny, and pretty on the outside, old, dull, and kinda ugly on the inside. Honestly ARR can be summed up to "the least shittiest mmo on the market". The game has no long term appeal, and as much as I want 14 to succeed it just isn't going to if they continue in this direction.
    (7)

  4. #864
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Virgil View Post
    They had time to develop, and this is the path that they chose. New, shiny, and pretty on the outside, old, dull, and kinda ugly on the inside. Honestly ARR can be summed up to "the least shittiest mmo on the market". The game has no long term appeal, and as much as I want 14 to succeed it just isn't going to if they continue in this direction.
    People seem to forget that we are only 1 major patch in, and even then it was full of content that "should have been" ready to go at launch back in August. In a sense we are still kind of in the game's launch phase. All things considered though they did pretty well in the time they were given to rebuild and re-launch the game, granted that is my opinion.
    (2)

  5. #865
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    even then it was full of content that "should have been" ready to go at launch back in August. In a sense we are still kind of in the game's launch phase.
    This has to be the worst argument i've ever seen in the last few years and that's saying alot considering i read read D3's forum
    (2)

  6. #866
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by hallena View Post
    This has to be the worst argument i've ever seen in the last few years and that's saying alot considering i read read D3's forum
    Not really an argument, just an opinion. Anyway, it might have been a little bit of a stretch, hence the "in a sense" and "kind of", but I will stick by the point I was trying to make as a whole.
    (3)

  7. #867
    Player
    Atheena's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Ashanti Kahlil
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Laranja View Post
    This game is wonderful! There's no need to mess up a winning formula. Those that disagree are free to leave and play something else. Pretty simple really.
    I laughed so hard with this...!LOL
    (1)

  8. #868
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gramul View Post
    I just want concepts and elements of the world design
    You mean that zones were needlessly barren, making it seem that the only places that had an actual semblance of civilization were the three starter cities, Jeuno and the outlands towns of Mhaura and Selbina? I actually hated that sort of design because it took away what little credibility the three cities had.
    how lore/quests where presented in, what I would argue, a more natural and open way.
    Considering quests in FFXI were less rewarding than anything I've ever seen in an MMO outside of Lineage II, that's not something to really aspire for. XI's sidequests were filler to the main story (as opposed to here, where we are given quests more to help establish setting). We could ask for something totally unrelated (like the Obsidian Arrow quesline), but we already have that in the form of Hildibrand. We could use some more filler quests, I guess.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #869
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Considering quests in FFXI were less rewarding than anything I've ever seen in an MMO outside of Lineage II, that's not something to really aspire for. XI's sidequests were filler to the main story (as opposed to here, where we are given quests more to help establish setting).
    So the rewards like Utsusemi, Sleepga II, AF, Relic Weapon, Opo-Opo Crown and things like where useless? Each of those also had nice story to them.
    Not only that, quests gave fame, which lowered the merchants prices in the nation for you. It also opened up more quests.

    And I'm not really sure how much the setting is established by go kill x of that. Or we have an infestation of rats.
    (5)

  10. #870
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    Considering quests in FFXI were less rewarding than anything I've ever seen in an MMO outside of Lineage II, that's not something to really aspire for. XI's sidequests were filler to the main story (as opposed to here, where we are given quests more to help establish setting). We could ask for something totally unrelated (like the Obsidian Arrow quesline), but we already have that in the form of Hildibrand. We could use some more filler quests, I guess.
    FFXIV's quests in a nut shell

    Quest type 1 - Run from A to B talk to B run from B to C talk to C run back to A -> Done
    Quest type 2 - Kill these monsters that are easy pray at best run back to A -> Done
    Quest type 3 - Run from A to B do an emote Run back to A -> Done
    Quest type 4 - Do this dungeon

    Leve type 1 -> Run to Leve monsters kill them run back -> Done
    Leve type 2 -> Escort by waving at this npc - Done

    Main Story Quests, basically the same as the first quest list despite cut scenes and lots of dialog.

    My opinion on the quest system in MMO's.
    All WoW clones share this same lame pattern of quests, it's no less grindy than partying really except it's tedious, it's slower paced than partying or grinding mobs and much less enjoyable because 90% of the content is done by yourself.

    --

    At least in FFXI the quests involved large scale objectives that required a large team, zones with a sense of danger and some really interactive boss fights.
    FFXI's quests made you go on epic adventures and was always for a purpose like unlocking access to new areas or advancing/progressing threw the actual game itself, FFXIV is child's play.
    It just depends what your after, are you after an adventure or are you after a face book game?

    I felt like the idea of Quests fit better into XI, that XI had it right, because XI eliminated the pointless side of questing which is to level through quests and actually made the quest system a form of unlocking or gaining access to areas, transport or a means of progression within the world. The quests in XI although challenging at times always left a feeling of reward, satisfaction and a memory of the experience.

    XI was an experience, XIV is just another wow clone.

    What is a WoW clone, a game thats like WoW right?

    Not exactly, a WoW clone from what I can see consists of taking small parts from WoW and trying to make it new.

    What is bad about this?
    Everything!
    -They always take the same parts from WoW that people see in every game now and it's seriously getting old.
    -They try to revolve there entire game around these small parts that they have taken from WoW creating a very basic world that feels and plays like child play with very little to offer players.
    "Theme park MMO"

    VS the old FFXI -> Real MMO experience.
    (15)
    Last edited by Vandark; 01-13-2014 at 09:02 AM.

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