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  1. #841
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    It sounds like some of you want this:

    (3)

  2. #842
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    246
    Character
    Malthoran Madyson
    World
    Seraph
    Main Class
    Red Mage Lv 90
    basically people wanted XIV to be little more than a graphical update for XI.

    at least that is what it seems like sometimes.
    (0)

  3. #843
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by JMadFour View Post
    basically people wanted XIV to be little more than a graphical update for XI.

    at least that is what it seems like sometimes.
    No no.
    People want something that expanded on XI. Something that kept the spirit of freeform adventure, where the story and quests work as a strong undercurrent to the environment itself. A place with a sense of danger and mystery. Something that worked working to streamline tedium of XI, while introducing new kinds of content. Something that isn't the same mechanics we've seen for the past decade reworked into a different skin, plus a few minor (but appreciated) novelties.

    At least, that's what I would like.
    (13)

  4. #844
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tanama View Post
    It sounds like some of you want this:

    LMAO did you make this picture? I would so play that! HAHA

    Quote Originally Posted by Sapphic View Post
    Very very few felt the same as you about FFXIV 1.0. Thus it wasn't viable to keep it alive. It wasn't certain people who couldn't and wouldn't play, it was the vast majority.
    Want to know how I originally felt about 1.0. the game wasn't a complete disaster but it was an extremely unfinished product that needed years of work still and probably shouldn't have been released at all until it was perfected.

    Was it as garbage as the majority thought, no not really, just that most people judge something at first glance and it was still in beta phases really. 1.0 was in need of some extreme improvements, in 1.23 we finally got to see alot of the improvements asked for and I don't see ARR as an improvement in the right direction.

    I wanted the game to continue to improve just like everyone else but I doubt the majority back then wanted it to play like a world of warcraft clone, that I find hard to believe.

    The majority of players who weren't even playing 1.0->1.23 yea I'd say there the ones who wanted it to play like WoW because they obviously didn't care about the game at all and were too busy playing other MMO's.... The other MMO's I tryed and always ditched to go back to FF14 1.23 in hopes that 1.23 would eventually become the game I always hoped it would become.

    I never once hoped it would become exactly like the other games I was trying to escape from.
    (6)
    Last edited by Vandark; 01-12-2014 at 10:57 AM.

  5. #845
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gramul View Post
    Something that isn't the same mechanics we've seen for the past decade reworked into a different skin, plus a few minor (but appreciated) novelties.
    The mechanics are the last thing I would want to take from FFXI. Broken defense values, Utsusemi tanking, gear swapping, terrible party dynamics, refresh-whoring, gear as an off-on switch instead of being there to enhance what already exists (Aegis, Ochain and Almace). It's the stuff of nightmares and bad design.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #846
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Duelle View Post
    The mechanics are the last thing I would want to take from FFXI. Broken defense values, Utsusemi tanking, gear swapping, terrible party dynamics, refresh-whoring, gear as an off-on switch instead of being there to enhance what already exists (Aegis, Ochain and Almace). It's the stuff of nightmares and bad design.
    Exactly, you just reminded me why I quit 11 and never looked back. Even when 1.0 turned out to be a strait disaster i still refused to go bck to 11.
    (2)

  7. #847
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    The mechanics are the last thing I would want to take from FFXI. Broken defense values, Utsusemi tanking, gear swapping, terrible party dynamics, refresh-whoring, gear as an off-on switch instead of being there to enhance what already exists (Aegis, Ochain and Almace). It's the stuff of nightmares and bad design.
    As much as I hate the spam fest mechanics and repetitive red dot mayhem in ARR this is really a debate about introducing some relative content in relation to the Final Fantasy MMO series and not another overhaul of the games mechanics.

    Re introducing some end game content similar to XI and some of the past enjoyed outside world content that FFXIV 1.23 had could easily be done differently to fit ARR's style of combat and mechanics.

    Just to add my opinion on XI's mechanics, I have to say I preferred them and I loved Utsusemi tanking, it was all about timing and observation.

    The things I would have liked to see improved on with XI's mechanics were perhaps a larger range of skills and abilities, individual limit breaks and better animations but that's about it really, I have always enjoyed the play style in XI alot more than ARR.

    For me tho nothing beats 1.0's original system of being able to create your own class, that was ingenious. When they cut the amount of abilities we could make use of in 1.23's update I was disappointed but I didn't expect it to be cut down to virtually nothing in ARR... that is just disgraceful.
    (2)
    Last edited by Vandark; 01-12-2014 at 12:32 PM.

  8. #848
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Vandark View Post
    Snip
    Wouldn't your time be better spent trying to change FFXI, which is closer to what you want than ARR, back into what you prefer then wastng your time dreaming that they will change FFXIV into something else?
    (2)

  9. #849
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Remian View Post
    Six player groups grinding in the open world being the only way to progress through the levels combined with it taking a long time to reach level cap was amazing. Get rid of linear questlines, instanced dungeons and fates entirely and just give us that instead. It would open up the game a whole lot and give players a reason to actually go out into the game world to participate in meaningful progression and have fun while doing it.
    I think you want this game to fail giving that idea.

    The XP camps would never work in the present market of MMOs. Forced grouping for levelling would bomb faster than APB did.
    (1)

  10. #850
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sapphic View Post
    Wouldn't your time be better spent trying to change FFXI?
    Wouldn't your time be better spent not repeating whats already been explained?

    For Example.
    Quote Originally Posted by Vandark View Post
    Not really, my problem is no longer with XI my beef is with FFXIV changeing from a game I love into ARR, a game I can no longer relate to.
    (3)
    Last edited by Vandark; 01-12-2014 at 03:05 PM.

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