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  1. #631
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Havenae View Post
    Blah blah blah similar to wow blah blah blah I want ffxi

    Then go play ffxi
    Things seem similar to WoW because WoW is similar to everything else. You're talking get about a game that has absorbed every Single new Feature to come out in games that launched after it. It is the standard mmorpg and it took it's base design from Everquest. So really with any MMO you're looking at Everquest, not WoW. The bells and whistles are just whatever.

    Really tired of this ignorant response.

    First of all, XI is no longer the game it once was - that all went out the window with Abyssea & the level cap increases, though even then it wasn't until Seekers (specifically Delve and the introduction of tiered gear) that people finally left the game in droves. Secondly, XI's UI and combat SUCK compared to XIV's, along with quite a few other aspects like crafting and gathering.

    What we (XI fans) wanted was a game that expanded upon what XI built with a better UI and flow of combat. What we got is a broken job system that doesn't allow for any meaningful customization, largely easy-mode content and leveling and worst of all no real sense of immersion or attachment to the world. XI really pushed hard to suck you in with its quests, story, music.. hell everything. The amount of lore in XI is mind boggling, and the expansions had some of the best writing since FF6 (in some cases better, such as CoP). Speaking of CoP, that expansion was brutally hard and it was great being rewarded with more story after each segment (the running around the world and back again, not so much lol).

    Now in all fairness, I do think XI all too often took things to the extreme in terms of time sinks and difficulty. However XIV has gone completely in the opposite direction with a largely throwaway cast and plot to boot. Granted, the original 30 nation missions weren't mind blowing either but they were still more intriguing than the generic mess we got out of ARR. I expected a lot more out of the writer of FF12 given the mature, political tone that game took.

    @ Dano: Yeah certain skills were pretty strong but the original intent was to use the classes as a base template and create your own. Besides, that's what balancing is for. The original armory system was probably as close to an FF5/FFT style system as we've ever gotten and I miss that aspect of it, however I'd still prefer just a straight up traditional job system akin to XI's (minus all the stupid skill rankings - it was enough that you'd only gain spells and abilities up to half your main job's level without their effectiveness also taking a massive hit if your main didn't have the relative skill rankings natively - another great thing SCH fixed ^^ )
    (4)

  2. #632
    Player Virgil's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Virgil Cesius
    World
    Ultros
    Main Class
    Marauder Lv 51
    There needs to be a good balance. Personally I'd love an FFXI 2.0 but I know that isn't going to happen. As the game is right now, it's really lacking. And most of it is little shit; like the dungeon music, or lack thereof
    (4)

  3. #633
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Virgil View Post
    There needs to be a good balance. Personally I'd love an FFXI 2.0 but I know that isn't going to happen. As the game is right now, it's really lacking. And most of it is little shit; like the dungeon music, or lack thereof
    I liked how they changed it for the hm ones, then was quickly let down by the same generic boss music
    (2)

  4. #634
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    If you want a grind, do dungeon runs. they give great xp for their difficulty, and they're more rewarding than the old days of camping in Valkurm dunes. As much as I enjoyed XI, it had plenty of convoluted and outdated mechanics that I could live without. That being said, I wouldn't mind seeing Rune Fencer as a class or job again.
    (0)
    Last edited by Vanguard319; 01-07-2014 at 04:40 PM.

  5. #635
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gramul View Post
    Really. All of them. In the past 10 years. Every single one.
    Yet somehow, XIV is the one exception that will be free from obscurity.

    Please don't.
    He forgot Tera online, Guild Wars 3 and Rift online I played all those games, they all felt very much the same with a slightly different spin on them.

    Rift had outside raids, Guild wars had huge arenas and story progression with choices, Tera had it's action fighting but that aside they all felt very much the same in the end.
    Dungeon, raid, pvp, dungeon, raid, pvp, dungeon, raid....OK ENOUGH! OVER IT, I quit, next game please.

    FFXIV -> Alienated it's previous player base changing there entire game to join the WoW clone family tree.
    (5)
    Last edited by Vandark; 01-07-2014 at 07:12 PM.

  6. #636
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MageBlack View Post
    my questions was a response to "Make FFXIV more like FFXI and less like WoW" If they were to do that, who's subs would they be competing with?."
    ?
    In theory yes, if they were to make Final Fantasy 14 more like 11 it would likely take even more subscriptions from the game than it already is. But as I said, it's already taking subscriptions from the game now. So the damage to 11 is being done regardless, and we are just debating to what degree.

    But like I said in an earlier post, I would have preferred Final Fantasy 14 to be designed as a true sequel to predecessor. A game that would ultimately replace Final Fantasy 11 entirely and give players who want an alternative to WoW somewhere else to go that isn't over a decade old. And to touch on your earlier comments - that would also be the best way to ensure that they are not competing with themselves for subscriptions.

    But that didn't happen and instead SE opted to copy WoW. And that is what has players like me disgruntled. Because we were hoping for an alternative to WoW that at least resembled 11 in terms of design and structure.
    (3)
    Last edited by Dale; 01-08-2014 at 05:01 AM.

  7. #637
    Player
    Gideon's Avatar
    Join Date
    Sep 2011
    Posts
    40
    Character
    Gideon Avalon
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dale View Post
    But that didn't happen and instead SE opted to copy WoW. And that is what has players like me disgruntled. Because we were hoping for an alternative to WoW that at least resembled 11 in terms of design and structure.
    You're still ignoring the fact that every numerical entry into the FF universe has been vastly different from its predecessors. They've all had some carry over (races,chocobos, themes, etc) but, combat, progression, etc has all been completely different.

    And you havent addressed the fact FFXI 2.0 would actually negatively impact the success of FFXIV (given the peak subscriptions of each).
    (2)

  8. #638
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gideon View Post
    You're still ignoring the fact that every numerical entry into the FF universe has been vastly different from its predecessors. They've all had some carry over (races,chocobos, themes, etc) but, combat, progression, etc has all been completely different.

    And you havent addressed the fact FFXI 2.0 would actually negatively impact the success of FFXIV (given the peak subscriptions of each).
    I'm not ignoring anything. I just don't agree with you. There is a difference.

    I played Final Fantasy 4~10 and all of them resembled each other and were not vastly different from its predecessors. And Final Fantasy 14 isn't vastly different from its predecessor either. It's just that it's predecessor is WoW and not Final Fantasy 11.
    (4)
    Last edited by Dale; 01-08-2014 at 05:16 AM.

  9. #639
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gideon View Post
    You're still ignoring the fact that every numerical entry into the FF universe has been vastly different from its predecessors. They've all had some carry over (races,chocobos, themes, etc) but, combat, progression, etc has all been completely different.
    Not really they just try to improve on the old systems. Relic - materia - junction system - sphere grid- license board. It's not vastly different more like different takes on older systems.
    (3)

  10. #640
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Gideon View Post
    You're still ignoring the fact that every numerical entry into the FF universe has been vastly different from its predecessors. They've all had some carry over (races,chocobos, themes, etc) but, combat, progression, etc has all been completely different.

    And you havent addressed the fact FFXI 2.0 would actually negatively impact the success of FFXIV (given the peak subscriptions of each).
    Story wise yes, gameplay wise no?

    FF I-X had the same battle systems more or less. Turn based, with a few new features added in (materia, limit breaks, swapping characters). They built ONTOP of what they created.

    FFXI and (from what I heard) XII had the same system, one being a forced change because turn based battles doesn't work in a real time MMO.
    (3)

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