Page 23 of 108 FirstFirst ... 13 21 22 23 24 25 33 73 ... LastLast
Results 221 to 230 of 1077
  1. #221
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    I agree with the op. I played FFXI a few months back and there's a lot of stuff that I don't want back in the game, but at the same time there's a lot of good stuff that the dev team is missing, Dynamis gave you the chance to take your time and complete a full zone/city the way you wanted it, open world dungeons gave the chance to meet other players and farm NM's, the biggest problem that I see in this game is that gear doesn't last long enough, you don't find that rare piece of gear from a hard NM or that ingredient to craft a rare piece of gear or weapon, everything is easily obtained and theres no difference in playstyles only following the same rotations proved and teached by others over and over again, when this game started promised a lot of stuff like cross classing differently from others and making your class unique, I would like to see more of that but balanced, even WoW gives you a chance to choose from 3 skill trees.
    (8)

  2. #222
    Player
    NuggetJack3d's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Neirth Enirae
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    damn would love a zone like sky/sea in FFXIV, favorite zones in FFXI hands down.
    (4)

  3. #223
    Player
    Raezaiel's Avatar
    Join Date
    Jun 2012
    Posts
    25
    Character
    Raezaiel Tahn
    World
    Balmung
    Main Class
    Gladiator Lv 80
    These are all good options, FFXI is a good game with the first AH and a lot of cool and innovative features that didn't get seen because it took ten hours to do any of it. You also couldn't jump. There were a lot of 2 inch high obstacles. FFXIV ARR fixed the tedious non jumping crap, kept the cool CS stuff from FFXI, the solid art from the FF team, and added the jobs back that people were familiar with and liked. Bring back more stuff people liked from FFXI. Blue Mage (PLEASE GOD) and other jobs. Items with cool effects. Some modicum of danger. Keep the tedious 2 hour walks through an unnecessary labyrinth and 1,000,000 fish turn in crap the hell away. Too bad about housing though 650 million gil, good god.
    (3)

  4. #224
    Player
    Darkdrover's Avatar
    Join Date
    Dec 2013
    Posts
    67
    Character
    Whiskey Tango
    World
    Ragnarok
    Main Class
    Archer Lv 50
    I really enjoy the game, and I have faith that the developers are going to continually improve it, after all, if they don't, people will walk. ESO is coming out in a few months, so there is always something else to jump to for a bit, then come back later. I did it with XI and WoW for several years. Or just take a break, and keep an eye out on new developments. Ive only played a couple of MMO's, so im not sure if there are ones that cater to folks with too much time on their hands and want to have massive timesinks, trust me, if I could have that kind of life, Id happily take it. But like so many others, I have other obligations that limit my gaming badly. Not judging the hardcores, just really really jealous...
    (1)

  5. #225
    Player
    Chippy2's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Phoebe Daggers
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ufufu View Post
    This again? FFXI sucked, let's move past it.
    FFXI didn't suck and the original poster has a very good point!. There was some great stuff in XI that they could add to XIV. More open world content!. Things like Sky, Sea, Limbus & Dynamis were great. I also like the raids and instanced dungeons from XIV. What's wrong with having a bit off both?. For this game to survive they seriously going to have to consider adding stuff like this!.
    (2)

  6. #226
    Player
    Renvalt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    77
    Character
    Kurei Renvalt
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I'll add my own two cents to this: No. I hated how the focus of FFXI was always at the top. People say that Vanilla FFXI was different than WoW, but I disagree. I played FFXI before WoW, and when I finally DID make the transition, I noticed some similar carryovers:

    -People didn't care about your appreciation for old, low level content; they would rather steamroll you through it to expedite your ability to slave for them in Sky/Sea/Limbus/Dynamis/Salvage/etc.
    -Everyone and their mother who was considered worth carrying about was located in Aht Urhgan/Dalaran. If you weren't tough enough to be there, you weren't tough enough to have a say in whatever you could do or deemed fun.
    -You were required to have X item at X point in the game to be considered worthy to even grace the gods of leveling with your presence. If you didn't have proper setups/gear, you were considered inferior quality and quickly discarded for the person that DID have them (the biggest offender of this in FFXI being Ninja and their godsdamned Utsusemi: Ichi).
    -The only story that people actually gave two fucks about helping you "enjoy" was the Promathia content. That's it. Beyond that, nobody gave a rat's ass about any other part of XI's story (though to be fair, nobody really cared about story in WoW either - their only ideal was beating Ensidia to world firsts)

    So to summarize quite nicely: FFXIV and WoW are not similar. If anything, FFXI and WoW are similar in their "sell your souls and lives for power, and pray you're a tough enough dude to take insults from 13-year olds", and thus are not games I'd like to see emulated. Ever again.

    P.S. The summarization of my FFXI and WoW experiences were based on the state during semi-early ToAU and mid-to-late WotLK, respectively. So before anyone accuses me of not having played during a proper "hardcore" era, this should make you stop and think.
    (0)

  7. #227
    Player
    Sovereign's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Ico Sovereign
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Okay, I'm going completely out on a limb here, but what if Square Enix started coming up with original creative ideas for content instead of basing their design off one game or another?

    Granted, so far, XIV has no original content to speak of (it's pretty much all content from other games that Square Enix has tried to adapt to their world), but I think it would be interesting if the development team tried that approach.
    (3)
    Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))

  8. #228
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sovereign View Post
    Okay, I'm going completely out on a limb here, but what if Square Enix started coming up with original creative ideas for content instead of basing their design off one game or another?

    Granted, so far, XIV has no original content to speak of (it's pretty much all content from other games that Square Enix has tried to adapt to their world), but I think it would be interesting if the development team tried that approach.
    Can you give an example about a content that was never done in another game before in some way?
    (1)

  9. #229
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    FFXIV 1.0 had gear with lasting power and it had addtional effects & enhances "skill", now in ARR we have wow stats & gameplay.

    FFXI had party & teamwork 1 mob fight any more could result in death, FFXIV party is a zerg fest & dodge aoe you can pull the whole area in one go.

    FFXI didnt have gear check in there fights if you were good enough you could solo mobs naked. in ARR you have to have gear other wise you cant win no matter how good you are.

    FFXI had lockouts no longer then 3 days & gave you access to as much loot as you wanted housing was free, ARR has week lockouts & a 3 month housing timer.

    FFXI crafting ment something people ran the economy, ARR crafting is useless just like 99% of the other mmo's and NPC's run the economy.

    FFXI lots content required items each time to do it, FFXIV you use DF.

    ARR is even more archaic & grindy then FFXI.
    (8)
    Last edited by indira; 12-28-2013 at 08:33 PM.

  10. #230
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    this got bumped again?
    (1)

Page 23 of 108 FirstFirst ... 13 21 22 23 24 25 33 73 ... LastLast