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  1. #201
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    @Nezacant- I came across it on Google and IMO it's still a problem with the game, there needs to be more we can relate to when it comes to FFXI and the old FFXIV 1.0.

    Quote Originally Posted by Shadex View Post
    This is Eorzea Canday Land and we just have to deal with it or go to other games.
    Sucks but that just about sums it up, sucks even more for players who enjoyed the old mechanics and dislike WoW's mechanics guess we don't have a game to go to anymore because the game we chose for 10years+ has been changed to be the same as all the others now.

    Final Fantasy was the only different MMO that existed but now that it's no longer different and no longer original I guess I'll have to wait till some genius company comes up with a new orrigonal style of MMO thats nothing like the others and nothing like WoW.
    (1)
    Last edited by Vandark; 12-28-2013 at 01:19 AM.

  2. #202
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    When people say its all grind they need to realize what people want when asking for something similar to XI isn't grind, its the mechanics and depth the game had. Just posting that since so many people use that mind numbing argument. Would have loved something similar to XI. This will hold me until something better, and something better will come cause it won't be that hard.

    Some of the end game boss battles can be fun but its all dodging and spamming your one rotation. Very little situational events.
    (2)
    Last edited by Battlewrench; 12-28-2013 at 01:20 AM.

  3. #203
    Player
    Mega_Man_U's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Noira L'ethe
    World
    Exodus
    Main Class
    Pugilist Lv 50
    Uh, FFXIV 1.0 tanked hard. Even if it aimed to your old-school MMO sensitivities, it was a bad, bad game and it was rightfully panned for that. SE had to publically apologize for it. Even if you think ARR is worse in every way, remember you are a minority, and both the critics and the general public agree that ARR is the better game. Can the game improve? Of course. Does it need to cater more to this old, hardcore minority? Hell no.
    (5)

  4. #204
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Battlewrench View Post
    When people say its all grind they need to realize what people want when asking for something similar to XI isn't grind, its the mechanics and depth the game had. Just posting that since so many people use that mind numbing argument. Would have loved something similar to XI. This will hold me until something better, and something better will come cause it won't be that hard.
    It sucks but I played FFXI for 9 years and FFXIV 1.0 for 2 years, was kind of always hoping to be around to see my fav style of MMO grow, we will never see that happen now because it has been murdered with this game.

    Even our all time fav game FFXI will eventually become nothing.

    Quote Originally Posted by Mega_Man_U View Post
    Uh, FFXIV 1.0 tanked hard. Even if it aimed to your old-school MMO sensitivities, it was a bad, bad game and it was rightfully panned for that. SE had to publically apologize for it. Even if you think ARR is worse in every way, remember you are a minority, and both the critics and the general public agree that ARR is the better game. Can the game improve? Of course. Does it need to cater more to this old, hardcore minority? Hell no.
    Lots of what us older minority want are things that would greatly benefit new comers also, why hold the game back from furthering it's potential?
    The game is lacking alot of diversity and the world itself is very empty aside from random fates and meaningless quests.

    As for 1.0 that game wasn't a bad game really just that the majority weren't even able to run it, the game itself when it started out was lacking a massive amount of content as well, later in it's later stages about 1.23 it had a fair share of content all of which was changeling and socially interactive.

    If SE put in as much effort at building ontop of 1.23 as they did remaking the game from the ground up the end product would have been far more superior to ARR, without a doubt. Not to mention the fact that in the time it took for them to change there entire game to be easier to run on low end PC's, PC specs have risen massively since and our high end pc's back then are considered to be low end these days.
    (1)
    Last edited by Vandark; 12-28-2013 at 01:34 AM.

  5. #205
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    I'd like to see more engaging content. I had high hopes for fates, but they are very disappointing zerg fests. I miss NM's, not ground 1 spawn per every 24 hour camp fest nm's, but small nms like leaping lizzy and stray mary, something that gave you a chance at a cool reward if you put the effort in.

    Something I miss about 11 that I know they are trying to avoid in 14 is like the penultimate best in slot item for a job. Items like scorpion harnesses, Huabergeons, ebows, byakkos haidate, leaping boots, emperor's hairpins, all these items came from NM's and offered significant boosts. These items weren't required (but showing up to an xp pt without a SH or a Hauby for your respective jobs was usually frowned upon) but they did offer a great boost and gave you something to look forward to. Right now for me there is no lasing gear, nothing I look forward to, nothing I want to level another job for. I think the biggest disappointment for me is the fact that all the gear is pretty much the same, same stats, why do I want to try to get allagan if I can get the same gear with two stat flipflops from my tomes? The incentive to farm coil for better gear just isn't there for me, the only thing appealing is a weapon, but there is still not many groups clearing t5. Were on t4 farm status but have yet to really begin trying to progress through t5. The carrot on the stick they are dangling isn't very appetizing, especially since they have pretty much excluded 90% of the community on their one biggest feature, housing. Everyone get excited for housing to be released they said, only to be disappointed with the gigantic price tags associated with it. I do think you should have to work hard and grind for good gear/ special shinies, but I had no idea housing would be so astronomically expensive. The FC I'm in on Balmung each one of the 12 or so players that are active have a good amount of gil to our names, but no where near whats needed to buy land plot and a house. I am disappointed.
    (3)

  6. #206
    Player
    Shadex's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    The grind aspect of XI was also self-inflicted I am sorry to bust some bubbles. I played XI for years and never felt like I was grinding because I actually did stuff in the game aside from Valkurm to Qufim to Khazam to Abyssea... Players 'chose' to grind and that is their fault. There was so much else to do in that game if people would just step off the beaten path for two seconds. One cannot hit themselves in the face with a bat over and over and then blame the manufacturer of the bat.
    (3)

  7. #207
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shadex View Post
    The grind aspect of XI was also self-inflicted I am sorry to bust some bubbles. I played XI for years and never felt like I was grinding because I actually did stuff in the game aside from Valkurm to Qufim to Khazam to Abyssea... Players 'chose' to grind and that is their fault. There was so much else to do in that game if people would just step off the beaten path for two seconds. One cannot hit themselves in the face with a bat over and over and then blame the manufacturer of the bat.
    I'd like to know exactly what you did, especially pre abyssea to get to level cap. You pretty much had to grind. I'm very interested, please don't disappoint.
    (2)

  8. #208
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Omg any Final Fan should love to grind anyway, thats what all the games were like. I FRIKKEN LOVE TO GRIND EXP!, Give me a grind party over fates any day of the week!! I already had maxed all my jobs in 1.0 to 50 befor ARR came out I grinded them all out way faster than people level in fates now, and don't tell me fates don't feel like grinding coz it basicly is a grind fest still except it's done in fates.

    The problems I have with fates tho are this.
    -Party system has social benefits you don't get from the fate system, I have soo many long lasting awesome memory's from partying in XI and XIV-1.0, meeting new people it was great fun.
    - In ARR you basically jump from fate to fate, no one talks, your not interacting with anyone, you don't need strategies to take down mobs you don't need to work together you just spam till everything is dead then run to the next one it's lame as shit.

    I don't know about you but partying never felt like a grind for me because I was always having fun with others, fates and dungeons feel like more of a grind fest than XI ever did, because it's not anywhere near as enjoyable or interactive.
    (1)

  9. #209
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vandark View Post
    1.0 and FFXI had something massive in common, a sense of adventure. In FFXIV ARR I feel 0.. ZERO! sense of adventure, it bores me to death at times.
    You can make an argument out of FFXI, because how it presented content was successful for it's time. I will call you out on 1.xx however. There was absolutely no sense of adventure in that game whatsoever. All you did was grab a guildleve from a main city, then go out to said spot, and do the same 5-6 guildleves in that camp over and over till you got to lv.50. Then you did more guildleves again with "occasional" main scenario plot. There was no open world sense of adventure either since every spot looked the same going only 1-2 minutes into the field. There was no unique place to go and little to no reward at all for taking the time to explore. You only had a few NM's in the world and they took no effort to take down.

    What FFXIV: ARR did right and kind of FFXI also was that they separated zones and made it look unique compared to another against 1.xx's seamless world system. ARR made a purpose out of each part of an area. Rather if it is for questing, FATE, guildleves, etc. It helps bring it out and make it feel alive. There are a lot of times where I decide to save my money on teleportation because the areas and scenery are beautiful to look at while I am getting to my destination. 1.xx had the same landscape the whole way through and got repetitive and boring very quick. Not to mention anywhere unique looking was empty and not worth a visit after getting through a bunch of lv.99 enemies.

    This was one of 1.xx's biggest faults acknowledged by most of the community, reviewers, and the developers themselves. I don't see how you look at it that way, but to each their own I suppose.

    Also, the community here is no worse than it was in FFXI/1.xx.
    (3)

  10. #210
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    @Velhart -> While I agree that FFXIV has never had as much sense of adventure as XI even in the old 1.0-1.23, if you went out of your way to explore in the old FFXIV there was tuns of adventure.

    I would go out and discover all kinds of awsome things most people didn't even think about because they were too busy grinding out there leaves.
    Well in 1.0 I didn't bother grinding out leaves to level I would make grind partys and find awesome camps and played it very much the same way as you would play FFXI, jumping from camp to camp I leveled all my jobs to 50 that way except for my first class GLD I leveled that doing Leaves and Behest... man was that a chore, never again.. NEVER AGAIN! lol

    Most people didn't know all the ins and outs of the old game, they saw leaves as a major grind but didn't stop to think about alternatives.

    Other reasons for exploring in the old game, farming camps, gathering spots, fishing spots all of which had more purpose in the old game.

    ------------------------

    By the way I was all for zones back in 1.23 the bland look of the world was one of my issues too and the major server lag issues, but after going from an open world back to zones I can't help but notice that the open world was much larger and over all kind of better really in alot of ways.
    It felt more like you were in a world and not just playing a game, it was closer to a simulation than a game it was actually bad ass how everything was connected the realism was impressive.

    Here is the thing, yes we have zones but the size of the world over all is alot smaller and they eliminated all the caves and underground areas to explore so there is a whole other world that wasn't even on the surface of the other game that no longer exists. Yes the areas look flashy and no longer lag but why did that have to come at the price of half the worlds size and an open environment, it's a shame that it wasn't possible to have the best of both worlds.
    (1)
    Last edited by Vandark; 12-28-2013 at 02:01 AM.

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