Lightning Returns: FFXIII has it! I played the demo,lol!- And last but not least, Gear Swarpping. May that ridiculous sailormoon-esque nonsense never see the light of day again. While I dearly miss situational gear and wish it would come back (like having a counterstance set on MNK or a nuking & melee set on RDM) I don't want to ever see gear swaps in mid-battle ever again. Besides the blinking, it just made macros and combat needlessly complicated and really broke the immersion. By the time I quit I was using at least 10~15 lines of macro codes for gear swaps and abilities between weaponskills on my Samuari and it was just silly.
I never watched it but you don't know how many Sailormoon FANs are in here / there.
Your reputation within the community is not important (because of how it was designed to be very solo friendly and when grouping is required then the duty finder will throw you with a group of strangers that most likely doesn't even reside in your server and so it doesn't matter if they liked you or not) in this game which give people a sense that they can get away with bad behavior unscathed (reporting exist but unless that person get banned then he/she will just queue for another duty finder group) so a lot of them do it without a second thought. If the community were forced to be close knit via forced grouping to achieve their goals then you will notice that a lot of people will give some consideration to their behavior because if they didn't then they will not be even allowed in the groups that are running the event (unlike the current situation with the duty finder where it's a dice roll, known good and known bad people have equal chances in landing in your group).
Yes, and FFX-2 had it as well.. but that wasn't really gear-swapping (used in FFXI gain special gear buffs per attack), rather it is Job-swapping (used to change roles).
Also, both FFX-2 and FFXIII-3 have lore reasons as to why Job-swapping was possible.
The equivalent in FFXIV would be if players could change full gearsets (and thus Jobs) mid attack without any penalty. Say goodbye to Party play if that ever happens LOL.
Last edited by Zantetsuken; 02-01-2014 at 04:25 AM.
Not necessary, when ever I switch classes while playing solo, there's the GCD(global cool-down) on abilities. The only penalty I see would go to the pace of a fight so a tank would still need a damage dealer, a damage dealer would still need a healer and a healer would need a tank. Party play earns it's own place in final fantasy as it did in FFxi.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
Saying Eureka is anything like XI is admitting you didn't play XI.
You are responding to a (sadly) well known troll. But yeah, I agree regardless. They took the worst possible aspects of old school MMOs and mixed them all together. Eureka isn't FF XI, that's for sure. I would know, I was there.
This isn't just necromancy, this is
A D V A N C E D N E C R O M A N C Y
No, and No, FFXIV is nothing like WOW, and is nothing like an old dead MMO from 2000.1. Incorporate some kind of 4 and/or 8-person party grind option similar to those found in FFXI as an alternative to FATE and dungeon-grinding
2. Rather than Warcraft-esque "raids" like Binding Coil, why not bring back things like Dynamis, Limbus, Salvage, and Nyzul Isle?
3. Bring back BCNM, KSNM, ENM, ZNM, ISNM, etc
4. Make gear with lasting power. Adding useful set bonuses like increased radius on Flash or increased duration on Regen when you're wearing full artifact gear would be awesome
5. FFXIV needs a sense of community. It was a huge letdown to obtain all five pieces of artifact gear by myself over the course of 2 five-minute quests
6. Other honorable mentions include Sky/Sea-type areas that are only reachable after the completion of difficult missions; HNM camping for those of us with too much time on our hands; 2hr abilities or something similar; Race-specific equipment; Skillchains
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