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  1. #1
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zantetsuken View Post
    On the matter of gear-swapping, that was one of FFXI's flawed mechanics (from an immersion standpoint.. it was just silly), I was relieved that it was not an option in FFXIV 1.0-1.23.
    And speaking of hyperbole.. you seem to run off to extreme lengths with your interpretations of my points. ("EVERY overworld mob... ALL aggro... murder anyone... etc. etc.".)
    I'm using extreme examples because I really don't see how you'd do it in a few patches frankly, even after your post, it looks more like really slow vertical progression. What you've posted just seems to be turning the game Korean MMO and those types just don't do well in the US and there are a number of them you could play instead of this. I'm glad you've at least thought this through but I feel like there isn't a market for that type of game, you'd either have to put in 40 hour weeks or you fall behind, essentially.

    Additionally, I really don't agree that making enemy abilities random or even semi-random is going to somehow require players to make decisions. Anytime I've done fights like that in past content it's been more an "either or" than a "we need to decide", splitting up things into a few memorized reactions based on boss behavior doesn't make a decision making process. How do minuses on food make it "decision making"!? It's the same exact thing you do with food now. You're saying you'd be happier with WoW style itemization and ilvl if gear just had some negative stats because it's more 'decision making'?

    Quote Originally Posted by NefGP View Post
    Honesty, a little humility would go a long way. I've half a mind to report you for being so condescending and rude. Every single post from you has been nothing but badgering and belittling the opinions of Legacy and/or XI players. We don't claim to know what's best, but we have seen what works and wonder why it's not being applied to XIV. You say it's silly to have a feeling of accomplishment in a game, and yet look at Xbox or Playtation and all the trophies/achievements that have been collected. Or how about E-Sports? You know E-sports is a huge thing now right? Starcraft is basically Football in South Korea. There's MLG & Game Battles holding regular tournaments for serious cash prizes.
    I hate this esports mentality just as much as I hate people who try to trivialize games to support their arguments.
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    Last edited by Worm; 01-29-2014 at 05:00 AM.