Results 1 to 10 of 1092

Hybrid View

  1. #1
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    Considering quests in FFXI were less rewarding than anything I've ever seen in an MMO outside of Lineage II, that's not something to really aspire for. XI's sidequests were filler to the main story (as opposed to here, where we are given quests more to help establish setting). We could ask for something totally unrelated (like the Obsidian Arrow quesline), but we already have that in the form of Hildibrand. We could use some more filler quests, I guess.
    FFXIV's quests in a nut shell

    Quest type 1 - Run from A to B talk to B run from B to C talk to C run back to A -> Done
    Quest type 2 - Kill these monsters that are easy pray at best run back to A -> Done
    Quest type 3 - Run from A to B do an emote Run back to A -> Done
    Quest type 4 - Do this dungeon

    Leve type 1 -> Run to Leve monsters kill them run back -> Done
    Leve type 2 -> Escort by waving at this npc - Done

    Main Story Quests, basically the same as the first quest list despite cut scenes and lots of dialog.

    My opinion on the quest system in MMO's.
    All WoW clones share this same lame pattern of quests, it's no less grindy than partying really except it's tedious, it's slower paced than partying or grinding mobs and much less enjoyable because 90% of the content is done by yourself.

    --

    At least in FFXI the quests involved large scale objectives that required a large team, zones with a sense of danger and some really interactive boss fights.
    FFXI's quests made you go on epic adventures and was always for a purpose like unlocking access to new areas or advancing/progressing threw the actual game itself, FFXIV is child's play.
    It just depends what your after, are you after an adventure or are you after a face book game?

    I felt like the idea of Quests fit better into XI, that XI had it right, because XI eliminated the pointless side of questing which is to level through quests and actually made the quest system a form of unlocking or gaining access to areas, transport or a means of progression within the world. The quests in XI although challenging at times always left a feeling of reward, satisfaction and a memory of the experience.

    XI was an experience, XIV is just another wow clone.

    What is a WoW clone, a game thats like WoW right?

    Not exactly, a WoW clone from what I can see consists of taking small parts from WoW and trying to make it new.

    What is bad about this?
    Everything!
    -They always take the same parts from WoW that people see in every game now and it's seriously getting old.
    -They try to revolve there entire game around these small parts that they have taken from WoW creating a very basic world that feels and plays like child play with very little to offer players.
    "Theme park MMO"

    VS the old FFXI -> Real MMO experience.
    (15)
    Last edited by Vandark; 01-13-2014 at 09:02 AM.