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  1. #761
    Player
    Lord_Zlatan's Avatar
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    Oct 2013
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    Ul' Dah
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    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Vandark View Post
    They even admitted they took short cuts to save money, they had such an extreme dead line to meet.

    Lets face it, they remade a game that took 7 years to make ARR in one year.

    Yes they reused much of the same materials yet much of the heart and soul put into the game was lost in the process.
    I think that is the answer you are looking for right there (this is not an incoming White Knight post).

    I played minimally in 1.0 as tbh i thought the game was a bad FFXI. I wanted a new game, not a poor attempt at recreating something that had been done before. Yes, a lot of the same material is used and some of the 'soul' is lost, but i think that is where you have to look at the inverse of this whole operation. Im not just blindly saying they "need time guys, this game is awesome your opinion is wrong", I think that they rushed to release a product that in the beginning would provide the start to a return on investment (which they invested in 2x). They need time for the soul of the game to take its shape, to get over the hurdles that were very apparent at the start of 1.0 all the way through to 2.0.

    Im not saying the game is perfect and the others need to get over it or "be patient because they rushed through content and they have nothing left". I think that the game is very enjoyable but flawed (like many thought of 1.0 and XI), and that it will ultimately find its balance at some point (hopefully soon).

    as you said, they took a game that took 7 years to make (1.x) in 1 year... obviously there are going to be things missing.
    (1)

  2. #762
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MageBlack View Post
    Every day I log into the game i see FATE groups going strong, Dungeons with less than 15 min queue times (thats for DPS), crafters everywhere, I'm part of a large FC that is constantly active, and the game "seems" to be thriving, at least from everything I can see. This does not have the appearance of a game that is dying or needs saving. I don't feel like the game is dying at all. What I see is excitement for the new stuff they have added and anticipation for the upcoming additions.

    Until I log into the forums. Then I see the same few people railing constantly against this game. Once in a while a new one joins in the ranks over a particular topic, but people who truly dont like this game DON'T come to the forums and DON'T play the game and DON'T feel the need to come here and make a scene day after day.
    Its just how the forums work in any MMO. I can go into any MMO forum right now and see 2-3 threads saying "This game is going to fail!" and stuff like that. Just the nature of the beast. Unfortunately I get bored at work and use this forum as a means of entertainment. I should probably find better ways to entertain myself.

    Quote Originally Posted by Synapse View Post
    They just need open world content instead of this crap instances modern MMO spewing out. FFXI was different because not everything was instances, in fact it had about 50% open world and 50% instance.

    FATEs and Leves are poor open world contents, this gaming having Final Fantasy in its title is a disgrace.
    Open world: Treasure hunting, quests, guildleves, hunting log, FATE's, crafting, gathering, dailies (Open world PvP zones in 2.2-2.3)

    Instanced: Dungeons, raids, trials, unique story events, guildhest, PvP arena
    (1)
    Last edited by Velhart; 01-10-2014 at 12:03 AM.

  3. #763
    Player
    Lord_Zlatan's Avatar
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    Oct 2013
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    Ul' Dah
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    1,188
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    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Velhart View Post
    Its just how the forums work in any MMO. I can go into any MMO forum right now and see 2-3 threads saying "This game is going to fail!" and stuff like that. Just the nature of the beast. Unfortunately I get bored at work and use this forum as a means of entertainment. I should probably find better ways to entertain myself.
    lol same... i get into work, read the forums during my down time, and ask myself, "is the game really that bad?" then I go home and play, and I remember... oh yes, I remember ^^
    (0)

  4. #764
    Player
    Mitski's Avatar
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    Sep 2013
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    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    There's just so many things wrong with the claims and demands in this thread. Do people really think SE isn't aware of the "data" you found in 30 seconds using Google? or that they didn't consider such information when making decisions for FFXIV? Do you REALLY believe FFXIV would be successful if they just made a clone of FFXI with better graphics? FFXIV is a completely different game than FFXI. If you prefer FFXI > FFXIV, go play FFXI. If you prefer FFXIV > FFXI, then try to make more realistic suggestions for improvement.

    Just for clarification, demanding that SE copy/paste numerous systems/mechanics from FFXI is not realistic or helpful. They are trying to make FFXIV unique and superior to it's predecessor. A proper suggestion would be a potential improvement over anything currently available in either FFXIV or FFXI.
    (0)

  5. #765
    Player
    Doo's Avatar
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    Oct 2013
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    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Velhart View Post
    What I ask is, why are people trying so hard to change the foundation of a successful game when you would have a much better shot by jumping into the FFXI forums and convincing developers you want the older style of play back?
    Because many foundations of a successful game went f2p in a year and I don't even consider it trying so hard. The devs do what they want to do the forums are just for discussion. What I see more is players get scared that the devs might listen to a certain group so they try to belittle their opinions.

    Quote Originally Posted by Arkune View Post

    I can say with confidence that FFXIV would been better off, had the Players from WoW stayed where they were. /trolling end.
    That might be true. They are probably known to hop from one hyped mmo to the next in search of the next mmo that is similar to WoW.
    (1)
    Last edited by Doo; 01-10-2014 at 12:15 AM.

  6. #766
    Player
    Arkune's Avatar
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    Mar 2011
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    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ishmachiah View Post
    . I can say with confidence that FFXIV would of been better off, had the players from FFXI stayed where they were.
    When you going to throw Stones at us:

    I can say with confidence that FFXIV would been better off, had the Players from WoW stayed where they were. /trolling end.

    All we was asking for was Long Lasting Content/Gear, making Endgame also a part of the crafters, add open world Encounters w/o horrible lockouts and real Alliance FC/LS Endgame Content. All this Ideas if SE would bring them into the game wouldnt hurt any casual base or singleplayer MMO Players. No one said anything that it have to overwrite the current System, it only has to be added as optional part for the XI,Hardcore Community.

    Most of the Arguments against our wishes and ideas, involving the Numbers of Sold Copies and the 600k subbings, not more not less. The past showed us that there is no place for WoW-Clones out there and aslong they dont offer more Variation and something Special it wont last against Blizzards mothership also known World of Warcraft. ARR still has Server issues (lag, erros, etc) has nothing to offer for the People they have all Classes they want on max. Level besides the fact that we sit in town or mor dhona and hit the Party finder Button or Duty finder button or having a static and they are done on tuesday with the game? In the current state of this game not much People are at this Point, but there will be more for sure and new instanced Primal battles, another BCOB Turn(s) and a vanity System wont Change anything at all within the next 3 Month and Games like ARR wont have time to envolve anymore, wildstar is coming out soon and the new WoW Expansion will be released, not to mention some other titels they are more different to ARR and WoW (also known as sandbox games).
    (3)

  7. #767
    Player
    Lord_Zlatan's Avatar
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    Ul' Dah
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    Zlatan Tarrant
    World
    Famfrit
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    Red Mage Lv 70
    Quote Originally Posted by Mitski View Post
    snip
    agreed.

    For example, the complete lack of danger in the open world. I am not saying that we need HNM camping over again, but the FATE NMs should all be able to be soloable (not difficulty wise, but why can't I challenge myself and try to solo a level 45 FNM without having to level sync?). Why can't we have a system in place where there are remote areas of the game world that do not have an aetheryte stone nearby at all that we can explore with level 70 monsters that would actually kill a level 50 player if they went there?

    I do NOT want a clone or copy/paste from FFXI, but there is no denying that some of the open world content that made that game fun are not even remotely in existence in this game. I want the sense of adventure and danger. I do love dungeon crawling, and i love how easy SE has made it for me to do those things. I am sad that it has come at the complete absence of open world adventure/danger.
    (1)

  8. #768
    Player
    Lord_Zlatan's Avatar
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    Ul' Dah
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    Zlatan Tarrant
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    Famfrit
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    Red Mage Lv 70
    Quote Originally Posted by Arkune View Post
    snip
    you aren't necessarily wrong, but I love the argument of "you better watch out SE, other games are coming out!". I don't really see how this will have a huge impact on the game as a whole (I understand that people will leave yadayadayada) but the game will be fine with a core of players that you know, actually like the game.

    People seem to forget that they already screwed this thing up once before. They listened to what MOST of the players wanted and added some stuff in 2.1. The game isn't perfect and it doesn't cater to everyone but then again neither did XI, WoW, Rift, Aion, LOTRO, EVE. All of those games still have people playing, all of those games have casuals and hardcores, and all of them have the most important thing which is people that love the game for what it is and continue to play it for that reason.
    (0)

  9. #769
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    2,849
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    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Doo View Post
    Because many foundations of a successful game went f2p in a year and I don't even consider it trying so hard. The devs do what they want to do the forums are just for discussion. What I see more is players get scared that the devs might listen to a certain group so they try to belittle their opinions.
    Highly doubtful, especially since the game is in a successful state that was way beyond developer expectations. You don't seem to really have a base of argument besides other MMO's. It is the quality and frequency of content that makes or breaks an MMO, not because it used elements from another MMO.

    SE themselves said numerous times that F2P model is not an option, especially since it is a self-funded game. Other MMO's go F2P because they overestimate the amount they are bringing in, and doing so cannot pay their investors, so they go F2P to get that quick cash and pay off their investors. SE does not have investors backing up their game, all funds on ARR came out of their own pocket. F2P doesn't mean a game has failed, it means on the business side they overestimated their sales and bit them in the ass. These failing F2P games people refer to last I call are still going strong. Aion, Tera, SW:TOR, GW2, they all have a good sized population to keep them up and running for many years.
    (1)
    Last edited by Velhart; 01-10-2014 at 12:21 AM.

  10. #770
    Player
    Magis's Avatar
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    Aug 2013
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    Ul'dah
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    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lord_Zlatan View Post
    I want the sense of adventure and danger. I do love dungeon crawling, and i love how easy SE has made it for me to do those things. I am sad that it has come at the complete absence of open world adventure/danger.
    Good point on the lack of danger. I can literally run though Imperial Castrums or beastmen strongholds w/o a care in the world. It's silly. The only time I was scared was trying to explore the Sylphlands at 38 or so (beautiful area btw). Dodging the sylph's aggro circles was fun and reminded me of XI haha... especially when you get to a corridor and a mob is block your path. Then you have to decide if you brave going through it, try to go around the mob and avoid aggro, or find another way.

    Sadly at 50 I can just run through those areas and ignore everything.
    (1)

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