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  1. #641
    Player
    Reoin05's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Reoin Phoenix
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    "You're still ignoring the fact that every numerical entry into the FF universe has been vastly different from its predecessors. They've all had some carry over (races,chocobos, themes, etc) but, combat, progression, etc has all been completely different.

    And you havent addressed the fact FFXI 2.0 would actually negatively impact the success of FFXIV (given the peak subscriptions of each). "

    Apparently you have not played many of the FF series, most of them are quite alike with little changes, most of them for the better or to give you a new "feel" to the game. FFXI took a turn based system and made it flow, it was still nearly like the others in the menu operation even through battle. I completely agree with some of the above posters, FFXIV has chosen to be a WoW follower and not follow FFXI.

    And yes FFXI was difficult, sometimes overly, but that's what was great about it. It gave you something to strive for, and had tons of content to keep you busy even if you could not obtain or do the "harder" content.

    3rd- to say that it would actually negatively impact subscriptions? Most people keep all accounts active or move from one to another, so they really don't lose anyone, and on top of that FFXI is not far from death, meaning they will lose those people forever if they don't.
    (3)

  2. #642
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gideon View Post
    You're still ignoring the fact that every numerical entry into the FF universe has been vastly different from its predecessors. They've all had some carry over (races,chocobos, themes, etc) but, combat, progression, etc has all been completely different.

    And you havent addressed the fact FFXI 2.0 would actually negatively impact the success of FFXIV (given the peak subscriptions of each).
    Your wrong most of the older FF series had very slight differences in the combat mostly in ways that impacted the way you advance and layed out/ applyed your skills and abilities that aside the battle systems were always turn based and had very close similarities.

    The only FF games that started to become really different are FF12 and FF13 taking on a more automated battle that the majority disliked due to becoming accustomed to their fav style of combat within the series.
    Yet even those two titles FF12 and FF13 remained in some way turn based with close resemblances to the previous titles, as a matter of fact FF12 was very alike to FFXI in its open world combat, NM’s and with characters able to progress in all weapon choices while remaining in some form turn based.

    The Final Fantasy series until recent have always kept to the series, FF14 the original was still a slower paced strategy system which resembled the gaming style of the previous games.
    If it doesn’t play like Final Fantasy I’m sorry but that is no longer a complete Final Fantasy experience.
    (1)
    Last edited by Vandark; 01-08-2014 at 09:18 AM.

  3. #643
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Play FFXI if you want that experience...
    (3)

  4. #644
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    This was necro'd a while ago and it's still going? Anyway, it's not like WoW.. WoW is a thousand times smoother.
    (2)
    Quote Originally Posted by fusional View Post
    i'd kinda like to give priya hugs with my mouth.
    Quote Originally Posted by Bayohne View Post
    Q20: Will we ever be able to send tells from within an instanced area?

    A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.

  5. #645
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gesser View Post
    Play FFXI if you want that experience...
    Go play WoW if you want that experience.....
    (3)

  6. #646
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Vandark View Post
    Go play WoW if you want that experience.....
    I play FFXIV for a 'similar' experience to WoW.
    (1)

  7. #647
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gesser View Post
    I play FFXIV for a 'similar' experience to WoW.
    Congrats on converting our series, now we want some back.
    (3)
    Last edited by Vandark; 01-08-2014 at 08:55 PM.

  8. #648
    Player
    Tobias_CB's Avatar
    Join Date
    Jan 2014
    Posts
    4
    Character
    Tobias Cumberbuttom
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Having played EQ1 for years and FFXI for years, I’m scratching my head regarding what major innovations FFXI brought to the genre. The only thing that I can think of is the Auction House, which saved players significant amounts of time that would have otherwise been spent farming the old fashioned way.

    In fact, many of the arguments used here to complain about how 14 is too “casual friendly” work perfectly when viewing the AH in historical context. I can just see the complaints now…”Real MMO players farm their gear, or buy their gear from another person in the bazaar! The interaction fostered a sense of in game COMMUNITY. The AH just makes the process too easy, and fosters laziness in the player base.”
    (3)

  9. #649
    Player
    Tobias_CB's Avatar
    Join Date
    Jan 2014
    Posts
    4
    Character
    Tobias Cumberbuttom
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    In many ways, FFXI was a sub-standard mmo; the technological limits of the PS2 handicapped the game severely, and the game had an almost comedic lack of monster variety. I honestly believe that the FF brand name is the only reason the game succeeded. Yoshi has gone on record saying that many of 1.0’s failures stem from Square’s belief that the FF Brand was so strong that they just assumed that people would play the game, regardless of its intrinsic quality.

    The simple truth is that WoW was revolutionary, and many of its innovations have become standard in the genre for a reason. Just because there are certain features that the games share, doesn’t mean that one is a “copy” of the other. It’s just evolution.

    I’m reminded of something Dave Chappelle said on Inside the Actor’s Studio: “They say that the mark of greatness is that everything that came before you is obsolete, and everything that comes after you bares your mark.”
    (3)

  10. #650
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Make anything easier than what came before it = becomes standard. Revolutionary even.
    (1)

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