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  1. #1
    Player
    Andrez's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    An'drez Fas
    World
    Malboro
    Main Class
    Archer Lv 50
    just want to chime in here. I've played ARR since PS3 beta, I also played FFXI since its NA launch on PC. I do miss the glory days of FFXI and know that a game of its type would not survive in this climate. That being said I agree with certain elements if carried over would maybe kindle some of that love and sense of wonder I think ARR lacks.

    Where as the zones are pretty and have some amazing scenery your never in one long enough to really come to know and love it. FFXI also (for the most part) custom music for every zone that gave it even more personality. No matter what starting city you are from in FFXI if you hear the starter zones music you get that sense of nostalgia and home. My first trip from Bastok to Windurst made me feel like I was so far away from home and gave me trepidation with ever step further from the dock in mhaura. Im with everyone else on wanting the zones to feel more open, wild and dangerous....teleporting although mighty convenient has made the game lose its magic so to speak.

    on travel, if anyone played the old FFXI pre-CoP, you remember how awesome it was to get your airship pass, or the excitement in flying to kazham for the first time. How the run from Valkrum to Jeuno was an ADVENTURE. *I hid behind a tree from an orc in jugner forest....that turned out to be a mob and beat me to a pulp*..I just hope in the future ARR at least tries to capture some of these elements....

    edit: also in terms of gear,in FFXI there was the epic gear you could get for your class and to make your epeen huge, however if you did not have them it did not make content impossible. If you were a NIN tank and couldnt afford a Scorpions Harness....your AF would suffice for a time(mostly cause you were not getting hit) same for DD if you didnt have the best gear you just didnt do your full potential so to speak......you didnt not do enough damage that the mechanics kill your party after adding up. I know ARR is still too young to have a real variety in armor however its all progressive....there are no same tier this instead of that pieces. There are no enhancements on armor that let people try to have different builds, even the point system was pointless for leveling....everyone wants a cookie cutter pure this stat build.

    ah well....ffVII was what made me a gamer when I got it for my 13th birthday.....I met my wife on FFXI in valkrum dunes......I want FFXIV to have a lasting place in my heart but sadly....I dont know
    (7)
    Last edited by Andrez; 01-06-2014 at 12:43 PM.

  2. #2
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Andrez View Post
    jThe zones are pretty and have some amazing scenery your never in one long enough to really come to know and love it. FFXI also (for the most part) custom music for every zone that gave it even more personality. No matter what starting city you are from in FFXI if you hear the starter zones music you get that sense of nostalgia and home.
    Whats the point in beautiful surroundings in the world when no one remains in it long enough to respect or enjoy it, I think for me I beat the entire story in less than a week and that was it, done game over, never need to re visit those areas again.

    I hate hate hate hAAAAte hearing the same battle theme song for every single thing in ARR, where is the verity? Even FFXIV 1.23 had that, every area should have different battle music and different music to suit that area, it's a huge chunk of the immersion, ARR has an even more dull song verity than the last game and to think I even wanted the last sound track to be improved on. The worst I noticed is the boss fights, 90% of the time they have the same exact boss song for every boss in the game, so disappointed in that.

    Even PvP has that same annoying song we hear in every other fight... like, get over it? Can't we listen to something new?

    The only fights that get there own battle theme songs now are the primals, I don't even think Uldah, Grid and Limsa have there own individual battle theme songs anymore.. I liked those.

    Just more evidence displaying ARR's seriously lacking verity in content.
    (13)
    Last edited by Vandark; 01-06-2014 at 08:26 PM.

  3. #3
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gramul View Post
    "change" is an extremely broad and open ended term. However, when I asked for "changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea" in the poling, I expected actual change from the typical formula. Not the same basic setup we've seen a million times before.
    I am one of the few 15% that voted "no" to that question. Shame on you man, shame on you

    Quote Originally Posted by Gramul View Post
    Yeah. At that point people call it a "rehash". Even still, I don't think people want that. They just want something that expands on XI's structure and progression system, with a similar style of exploration, natural quest mechanics, more stats to work with, and more gear options that arn't just an obvious step up from the last set. We would like a little complexity.
    No matter how many times we say this, people will only read the title of the thread and just come to bash FFXI or the old XIV.

    Quote Originally Posted by Vandark View Post
    I hate hate hate hAAAAte hearing the same battle theme song for every single thing in ARR, where is the verity? Even FFXIV 1.23 had that, every area should have different battle music and different music to suit that area, it's a huge chunk of the immersion, ARR has an even more dull song verity than the last game and to think I even wanted the last sound track to be improved on. The worst I noticed is the boss fights, 90% of the time they have the same exact boss song for every boss in the game, so disappointed in that.
    .
    We exchanged different battle themes for each area for having the same theme played with different sets of instruments, which is way more boring really.
    (3)
    Last edited by Dannythm; 01-06-2014 at 09:54 PM.

  4. #4
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vandark View Post
    Whats the point in beautiful surroundings in the world when no one remains in it long enough to respect or enjoy it, I think for me I beat the entire story in less than a week and that was it, done game over, never need to re visit those areas again.

    The only fights that get there own battle theme songs now are the primals, I don't even think Uldah, Grid and Limsa have there own individual battle theme songs anymore.. I liked those.

    Just more evidence displaying ARR's seriously lacking verity in content.
    They actually do... kinda. It's the same melody but the instruments change (most notably the wind instrument at the start). Thanalan is a whistle, while one of the other two are a horn. Coerthas and Mor Dhona also have their own versions. Still, it's such a minuet difference.
    (0)