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  1. #1
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shadex View Post
    Exactly Reeth, perfectly stated. This is absolutely not the game many real FF fans were hoping for. The spiritual FFXI-2 if you will. But it is passable. But passable only keeps people for so long and then bye bye to all those subs and money. You know, we also have to think about mass appeal games that tanked. Looked at the SWtoR debacle. All that money, a sure fire win IP... and *BOOM* (flames). So sometimes it can go either way. But as you said, we will hang here for a bit before we move on.
    I am an avid player of SE games, but I don't have the patience to wait anymore to this one to get good (I never wanted a complete reboot, just a fix and balance of 1.0 (no, not 1.23, or 1.19, when I say 1.0 I mean 1.0)).

    I've already canceled my sub 2 weeks ago and haven't logged in since. I still have urges, but only when I'm nostalgic for 1.0 or XI, not for this ARR game. I've thought several times about making a long forum post explaining the reasons of my quitting, but no one cares, and I've already told the devs enough times my opinions since the 1.0 beta, and neither back then nor now with ARR I've seen ANY of my concerns addressed, and this game is no longer one I want to play.

    I had way more fun in 1.0 (the initial release, Tanaka's game), than what I had with ARR, and 1.23 was great but only for the story and that excitement of taking part in a losing battle, and even though, trying our best, still I missed all that Tanaka wanted to create from and with this game.
    (8)

  2. #2
    Player
    Aki_Ren's Avatar
    Join Date
    Sep 2012
    Posts
    5
    Character
    Akimi Ren
    World
    Durandal
    Main Class
    Marauder Lv 15
    Quote Originally Posted by Dannythm View Post
    I had way more fun in 1.0 (the initial release, Tanaka's game), than what I had with ARR, and 1.23 was great but only for the story and that excitement of taking part in a losing battle, and even though, trying our best, still I missed all that Tanaka wanted to create from and with this game.

    yes, it is same as i feel..
    i see the skin of FF and i feel i want to play, i log in and see the go-fetich guest, the spam-fest battle system, the running from npc to npc and i feel..

    i find it funny how people talk about the success of wow and how they are thinking by cloning that game will mean success to FFXIV
    they didn't think of the factors that made wow a success?
    (5)

  3. #3
    Player
    Aki_Ren's Avatar
    Join Date
    Sep 2012
    Posts
    5
    Character
    Akimi Ren
    World
    Durandal
    Main Class
    Marauder Lv 15
    wow is the 1st casual mmo and the only mmo casuals can actually play, it was the 1st time for casual to enjoy team work.
    but right now casual can have that in games like that on mobile
    and lots of F2P games
    why would people who left wow play a clone of wow
    why would FFXI who loved FFXI like a wow clone
    why would other people leave all the Free to play games to play a P2P clone?

    we are left with:
    people who are new to MMOs who just felt the excitement of team work.
    FF fan base (and yes most of us hate how FFXIV is copy from many casual games, we would like FFXIV to stay true to its roots)

    when people say there are 1.8 mil subscribers which is more than what FFXI had, well there are factors as well:
    back then the net wasn't as good and as wide spread as now.
    right now more people play online and pay online unlike back then.
    (5)

  4. #4
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dannythm View Post
    I've already canceled my sub 2 weeks ago and haven't logged in since. I still have urges, but only when I'm nostalgic for 1.0 or XI, not for this ARR game. I've thought several times about making a long forum post explaining the reasons of my quitting, but no one cares, and I've already told the devs enough times my opinions since the 1.0 beta, and neither back then nor now with ARR I've seen ANY of my concerns addressed, and this game is no longer one I want to play.

    I had way more fun in 1.0 (the initial release, Tanaka's game), than what I had with ARR, and 1.23 was great but only for the story and that excitement of taking part in a losing battle, and even though, trying our best, still I missed all that Tanaka wanted to create from and with this game.
    I Feel the same way man, it's like we aren't playing because we enjoy ARR just that we have continuously been hopeful for the game since the very start and now what has it become.. It's like come on square what are you doing to us?

    At this rate I don't even know if I'll continue to be hopeful and for someone like me who has been practically obsessed with Final Fantasy and played the crap out of every title since childhood, thats really bad. Something is horribly wrong with ARR if I don't like it as a die hard Final Fantasy fan, it's the real fans there losing by not making content relating to there own business model.

    Simply saying it's Final Fantasy isn't enough, they have basically camouflaged the game with the appearance of a FF world yet the game feels/plays nothing like a Final Fantasy game at all.

    Quote Originally Posted by Luciano_Bozzelli View Post
    Don't know if someone mentioned this, but we need something in the next expansion like campaign. Like how in FFXI, fighting over the world gave you domination over that land, and every Sunday the nation with the most slayed enemies in a certain area had influence in that area. Stuff like outpost were cheaper, and lots of other things. It brought pride to your faction. FFXI has been going on for years, and people loved it. I do hope they pull the greater ideas from the game.

    With these large free companies, things like Dynamis would surely be welcomed.
    OMG YES, and not done in a Fate serious if done in a Fate I would -.-/ yep wave goodbye. Armys that slowly head to the main city's I loved that! And there could be outside wars at outposts, you could earn points for gear in the outside world giveing the outside areas more purpose.

    Hey another thing they kind of don't have anymore that 1.23 had, chocobo escorts it was a decent way to get seals and also we need better equipment for seals like rank 90 company gear. Hell the rank 90 company gear could even be from a new currency you earn by doing campaigns.

    Quote Originally Posted by NefGP View Post
    And of course the devs were also smart to simply exclude or nerf certain skills when subbed so as not to eclipse the main job, such as Call Wyvern being exclusive to DRG main or Meditate only restoring 60 TP instead of 100 when SAM was subbed.
    Nah in 1.23 you had way more skills available to each class and job when subed also you weren't limited to only two classes/jobs to use as subs ether.
    1.23 Had a way more fun battle system with more ability's, spells, more creativity, better strategy and you could take out half a zone on your own talk about fun!
    You had a 30min ability which was basically your own limit break too instead of needing to share the limit breaks and they took our 30min cool-down ability's away completely and more than half our other skills for that matter.

    The battle system has just been simplified on a massive scale rather than become more in depth and appealing, we were all hoping for more and in every area we wanted more we received less.
    (3)
    Last edited by Vandark; 01-01-2014 at 01:29 AM.