Hmm. This it's kind of ironic in my head, because XI players are being reminiscent of mob grinding parties - and I know that was a HUGE deterrent of 1.0. That, and the extreeemely slow combat system.Yoshi-P disagrees with you. His assessment of why XIV 1.0 did so poorly (in large part) is because one of Tanaka and co's main goals was to make XIV as unlike XI as possible and ended up with "not much of anything".
They obsessively tried to steer XIV away from XI, and it blew up in their face.
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