Granted, that might give them an even bigger leg up over Warriors, but with the coming boost they're receiving (and what that is, I'm not even sure yet, nor am I going to stick my pin in one of the many rumors) it would keep both classes as even as possible without tipping the balance.

Please note I use the word "similar" to Rain of Death because if a Paladin has incredible luck they could keep that damage dealing debuff up nearly constantly. It can be resisted over time like everything else (because Bard's pay a heavy price in TP for RoD) but at least it's one skill that isn't going to fall by the way-side. There are very few abilities other classes have that End Game bosses resist fully and this is one skill that Paladin's just have to chuck in the garbage can and leave off their hot bar; and this leads to a problem I've had with ARR since day one and the severe lack of skills each class has at their disposal (when comparing to 11 and v1, anyway).