So I've been doing some math and thinking while I was on suspension (I think they tagged a whole slew of us from the various tank discussion threads all at once, lol) and came to a pretty interesting conclusion: on any fight that lasts a decent period of time, using Fracture ends up being a net loss in total DPS.
The reason for this is pretty simple: Fracture is pretty expensive for a single target attacks given the damage it deals. It cost 80 TP, which is a net loss of 30 TP/GCD; at 300 potency per use, that's 10 potency per net TP cost. The BB combo (150 + 200 + 280; 70 + 60 + 60) is 15.75 (630 / (70 + 60 + 60 - 50 * 3)). On top of this, the value of that higher potency per GCD is diluted *very* heavily by the fact that, in order for it to actually provide that massive potency benefit, it can only be used once every 12 GCDs.
Here's some more math to chew on that gets a bit more involved.
The basic optimal rotation for a WAR is BB>BB>SE, which is 325.30 potency per GCD (math is in the DPS/enmity post in my sig) at a net cost of 14.44 TP/GCD ((580 - 50 * 9) / 9).
Adding in Fracture (one out of every 12 GCDs, which means that the rotation gets pretty long since that's once every 4 combos even though it's pretty simple) gets you an average potency per GCD formula that looks like this:
(((((8 * 630 + 3 * 300) / .9) + 4 * 610) / 39) * 1.0556 + 83.33 * 1.11) * 1.2 * 1.0476 * 1.0272 * .75 = 326.55 potency per GCD
The average net cost of this rotation is 15.64 TP/GCD ((70 * 12 + 60 * 12 + 60 * 8 + 70 * 4 + 80 * 3) / 39 - 50).
To get the Fracture rotation to reach resource parity with the non-Fracture rotation, you're going to have to include 1 empty GCD out of every 54, which means that you'd be dropping your DPS by ~1.8%.
So, all in all, you'd be dropping your DPS by nearly 2% to increase it by less than half of a percent. Fracture just really doesn't pull its own weight.
Considering that Fracture is stronger on WAR than on any other class, I'm reasonably confident that *no one* should be using Fracture at all. It's just not worth the cost over any fight of non-trivial duration (which, considering that it's a *DoT* and only effectively operates over non-trivial durations, it's kind of shooting itself in the foot).