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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I'd like to see them do more with Shield Swipe. It could maybe combo into Spirits Within, Circle of Scorn, or Shield Bash for some bonus effect. Riot Blade could really use something else to make it more commonly used, too. I use both WSes, but I could just as easily not do so most of the time.
    (0)

  2. #2
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    I think what every paladin would love is for Shield Swipe to be exactly the same as it is now, but have a 3 or 4 x enmity modifier. 3.5x would be great - noticeably less overall than Halone, but would be slightly more threat per GCD than the average of the halone combo.

    That way, pressing Shield Swipe would be threat-positive at all times over doing a Halone Combo. That's the issue with Shield Swipe now. It procs fairly often but you're loathed to use it unless you have a threat lead. If you -wanted- to press Shield Swipe in any situation it was up, it would feel a lot better. The alternative is to pull it off the GCD and give it a cooldown but that feels like it would lose some of its uniqueness.
    (0)

  3. #3
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    The only problem with making Shield Swipe always worth pressing or an off-gcd ability is that it becomes a lot like Bard's Bloodletter - you can just macro it onto every step of your combo and it'll just automagically fire off. Although in that situation you'd only use it in place of Fast Blade or Savage Blade, I guess. I'd really like it if paladin got some form of actual decision making in how it uses WSes and abilities.

    At this point I'd take whatever, though. The pacification is cool but so few things are actually affected by it. It also occurs to me that maybe the reason Shield Swipe isn't an amazing skill is because if gladiator was balanced around using it then they'd possibly be weak against caster mobs.
    (0)

  4. #4
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    my two cents.

    Halone combo is the only current 3 ability combo that a PLD has. Riot Blade needs a 3rd WS to complete a 3 ability cycle, so I would say make shield swipe a finisher for Riot blade, but you would only be able to do it post proc, and that proc has to come during a riot blade cycle.

    here is my proposal:

    there are already 3 shield abilities. Start the fight off with shield lob... run in and stun, and shield swipe for +Damage, +threat.
    If you proc a block in this 3 hit combo, shield swipe does AoE and Pacification. OP? maybe... Awesome? Definitly.
    (0)

  5. #5
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    There's nothing wrong with shield swipe. Content that resists pacify also resists stun so I fail to see how comparing shield bash and shield swipe has any merit (but there are a few cases where things that resist stun don't resist pacify, so bonus there). It's a tp positive skill, does good damage, doesn't interrupt combo progression, with another debuff that doesn't share stun's resistance, and if you're having problems blocking (especially with a skill like Bulwark) then you have bigger issues to fix. This plus flash plus stoneskin are how good pld's mitigate their tp usage.
    (3)

  6. #6
    Player
    KittenJitsu's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    115
    Character
    Risue Daito
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Take if off GCD

    /fixed

    Edit: @ Lord_Zlatan Why off GCD? Because it has requirements to cast. Aka blocking. We can't spam it unless we pull large groups or kill low levels. And it would be nice to weave it in during our combo. The dmg is not huge and will marginally increase our dmg and threat output.
    (0)
    Last edited by KittenJitsu; 10-31-2013 at 03:27 AM.

  7. #7
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by KittenJitsu View Post
    Take if off GCD

    /fixed
    how so? how long of a CD? it can't be a skill with no cast time for only 40 TP.

    Its fine ON the GCD... i like to toss it in after a savage blade and before Rage of Halone if I have FoF popped... noticeable damage increase. I just also think the potential is there, if kept ON the GCD that it can be combo'd with other shield abilities.
    (0)

  8. #8
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KittenJitsu View Post
    Edit: @ Lord_Zlatan Why off GCD? Because it has requirements to cast. Aka blocking. We can't spam it unless we pull large groups or kill low levels. And it would be nice to weave it in during our combo. The dmg is not huge and will marginally increase our dmg and threat output.
    Actually, the damage it deals is quite huge. It's a 210 potency attack which is higher than the average potency/GCD of the Halone combo that you're spamming all the time. Taking it off GCD without giving it a pretty big CD and/or a drastic reduction in damage would end up being a pretty massive buff to total PLD damage, especially since, with a high block rate shield, you'll be able to use it every 4-5 GCDs or pretty much every GCD if you have Bulwark up.

    Taking it off GCD would necessitate, at the very least, a reduction to 50-75 potency and a CD of at least 15 seconds. Leaving it as is and just taking it off GCD would make it *insanely* strong.

    Honestly, I think most PLDs would be perfectly happy to use it if it had a high enmity modifier, as previously recommended. I don't think that it needs to have an enmity mod as high as 3-3.5x (Halone combo averages 683 enmity potency per GCD, pre Shield Oath; 3-3.5x would put Shield Swipe at 630-735), mainly because I still believe that Halone *should* be what you spam to generate enmity and that higher damage/efficiency options should come at something of a cost, even if they're proc based. If Shield Swipe had even a 2x enmity modifier it would see a lot more use because the opportunity cost to your enmity generation wouldn't be as significant, which is the main reason why people use it now. At 2x enmity, you wouldn't want to use it in the opening volley because you haven't established an enmity cushion, but you'd want to use it regularly after because, while it would be a decrease in enmity generation, it wouldn't be a major decrease like it is now (at 2x, Halone combo>Shield Swipe would manage 617.7 enmity potency/GCD and 205 damage potency/GCD at the cost of 60 TP/GCD; Halone spam manages 683.3, 203.3, and 63.3; right now, Halone>Shield Swipe manages to drop your enmity potency/GCD to 565).

    Honestly, Shield Swipe exists in that same weird place as Fracture does: using it is a *little* better for your damage than not using it, but not by anything approaching a noticeable amount. It's really just an ability that exists to provide the illusion of options/complexity.
    (0)

  9. #9
    Player
    Araye's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Masha Araye
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    It's a big attack, is nearly free to use, doesn't interrupt the RoH combo, I do not rely on pacification to have any effect, just as I do not expect stun to ever land (if it does great, but when I really need it, it fails)... Warriors are already crying that they can't hang, so I don't see yet one more reason to give them to cry.

    There are serious issues with the game that need to be addressed. IMO, SE should focus all resources to fixing those problems and not spend one moment kowtowing to anyone crying for modifying the skill sets of any class.

    For a large percentage of the FFXIV community, the game is nearly unplayable. That should be the priority.
    (0)

  10. #10
    Player
    ShujinIhdura's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Shujin Ihdura
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    It's a nice ability in certain situations. Like.. the last boss of AK. I FoF on the pull, and once it's back up I Bulwark/FoF and spam Shield Swipe for ubar deeps.
    Otherwise, I only use it on the Dullahans/Robed MRDs in AK, or in situations where I'm low on TP(T1).

    I don't really think engineering hours should be burned on improving it, but I think it would be amazing if..
    1. Removed from GCD.
    2. Scale potency with shield block value.
    3. Remove Pacify.

    1 is to give it a reason to exist.
    2 is to not make it OP by throwing on a low block value/high block rate shield, and it gives you slightly more of an incentive to +1 your shield or get the alla shield.
    3 is because Stun > Pacify, unless a DRG in your group is DRing stun by leg sweeping in their OGCDs(like they should be).


    The main thought process is for us to have something to fill OGCDs, but not make or break us in terms of threat/dps gains. It also increases the risk of being animation locked when you have to interrupt/need to react to a boss mechanic - preventing macroing it into your halone combo and increasing the skillcap on PLD.
    (0)

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