I really enjoy monk but I think a few small changes would make them perfect... in my eyes anyway.
1) Shoulder tackle needs a shorter cool down and the minimum range reduced. I love this ability but with the long cool down, long range required and the worry of adding to stun immunity puts it on the list of almost never useful. We are monks... use light armor... we should be able to move around a bit faster than we do.
2) One Ilm Punch... High cost, low damage, stance requirement and its added effect is almost never useful. If you removed this ability I am not sure anyone would notice.
3) Fists of Wind. Needs to increase movement speed much more than it does. This should compete with Fists of Fire and Fists of Earth.
The way I see it... Earth should be for when you cannot avoid damage. Fire for when you need damage but don't need to move much. Wind for when you have to run around a lot (big bosses or add killing) or if damage can be avoided if moving faster helps. There are many fights where all three of these could be useful but currently Wind never really is just because the boost is so small.
This change would also add another skill check to the Job while also adding some fun to it. Who doesn't like running faster?
4) Twin snakes buff should be increased by a second or two OR True strike needs a buff. The reward for using True Strike is so tiny when compared to the risk of losing Twin snakes buff that it makes true strike seem worthless.
Thats it. I think with those 4 changes monk would be perfect. I know lots of people have trouble with GL but honestly I don't see the issue. GL rarely drops and for the times it does many other classes have similar buff losses. Ours may tank longer to build back up but we are designed with that in mind.
I would much rather see 2 seconds added to twin snakes buff than 5 or more seconds added to GL.