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  1. #1
    Player
    Aegrus's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Aegrus Drache
    World
    Famfrit
    Main Class
    Red Mage Lv 70

    Mythic Rose's Tips for Damage dealers.

    Quote Originally Posted by mythicrose View Post
    I've compiled a joke thread on my FC's website based on true events through the DF. Though made for laughs, there are a lot damage dealers that adequately follow the guide and make tanks life harder than necessary at times. Some what of a long read for those conditioned to today's texting standards, but...



    Mythic Rose’s Tips for Damage Dealers

    Let’s all be honest here. We all know where the true glory of any team is….it’s the damage dealers. Tanks only believe they control situations. Healers falsely believe their attention should be on the tanks. Here are some tips to help you damage dealers steal the spot light and show everyone how 1337 you truly are!

    Tanks have such a small range to pull targets to them. Bards, this is really your place to show how awesome you are. With your instant attacks, you can easily out range that tank’s puny shield lob or tomahawk throw. You should feel compelled to unleash hell on the first target in range. Don’t stop attacking once the tank finally gets his pudgy butt to the mob. You can’t maximize your output by stopping. Instead, impress that healer and make the melee envious of your style as you run, jump, and flip turn your way to victory. Your tank will love you for it.

    Casters, you can’t let that bard out shine you now, right? So what if he wants to help the tank by pulling a single mob. Usually that mob has friends…and friends love AoE! Focus your biggest, strongest AoE attacks when the mobs are in range. The tank may catch up to the mobs by the time your cast is complete. With your devastating magiks, you know that tank is grinning ear to ear seeing mob health melt. After all, you’re just making his life easier.

    Melee. I feel your pain. You see that Bard and Caster already climbing the damage charts while you’re stuck trudging in the mud to the target. Take this time to pop every single damage buff you have. You’re going to need it. The tank is already quite happy with the ranged damage dealers performance thus undecided on which mob really needs his attention first. Take this opportunity to use your fresh buffs on the nearest target of opportunity. Shame that ranged damage dealer as you rip enmity off him. Hell, he may even thank you for it (except a bard…those bastards are never happy). By all means do not move out of red AoE markers. Your dps will plummet (especially you monks!). That healer needs something to do besides tossing the occasional heal at the tank. Don’t worry about enmity drops. The tanks love being challenged for the top enmity spot.

    Summoners, don’t forget to use pets with knockback effects. If you’re good (and we know you are) you’ll use that knock bock to screw the melee over thanks to their positional attacks. You’ll also give that tank a nice moment to relax and breathe as that mob is not longer hitting him. The healer may even give you a furtive wink for displaying such uncanny ability. While not as impressive as flare or fire 3, don't forget to bane every time you can....shadow flare too! Help keep that tank on his/her toes. The marked mobs are just for show, after all.

    Black mages, you don’t ever want to sleep targets. Sleeps means you’re doing your job wong! So you have skill that could enhance a party member’s elemental resistance? Don’t you dare use it. Besides being a pointless skill (really…why make the healer’s job easier?) you aren’t doing damage when you cast it! Popping any and all cooldowns and your biggest AoE attacks is the way to go. We want to see 2k Flares here on the opening pull!

    Bards, you don’t need to use songs. Why the hell would you? If you kill things fast enough, that healer won’t need mana. You certainly don’t want to give TP generation to melee as they may yet further climb the damage charts. You’re a damage class after all, not support. Leave those silences to a paladin.

    Monks/Dragoons never ever, ever, ever, take your attention of bosses to do something trivial like “killing adds”. You’ll never keep up or pass the ranged damage dealers if you don’t do perfect rotations. Be very vocal when a tank moves the boss causing you to miss a positional requirement in your combos. That’s clearly a bad tank and it’s his fault your dps just plummeted. Again, don’t worry about standing in the Red Zones. That’s what a healer is for right? Just be sure to blame them if you don’t get topped off asap. That boss won’t die without you after all. Who cares if the tank goes down. Surely a Bard can kite it while the healer raises the tank.

    With these tips, I’ve no doubt you damage dealers with awe people with your amazing numbers be it friends you’ve known for years, or people you’ve never met before through the Duty Finder. It can be hard to impress the former, but with just the right display of skill, the latter shall always remember about you. If you really made an impression, that duty finder person may even create a thread about your awesomeness on the Square Enix website! Woohoo!!
    All credit goes to MythicRose, I just believe this gem deserves its own post so it can be enjoyed by all.
    (27)

  2. #2
    Player
    Kairgon's Avatar
    Join Date
    Aug 2013
    Posts
    219
    Character
    Zok Kairgon
    World
    Balmung
    Main Class
    Archer Lv 60
    I dont even...
    Actually, let my gif speak for me.

    (3)
    Only those who try will become.

  3. #3
    Player
    Lozzlescotch's Avatar
    Join Date
    Oct 2013
    Posts
    10
    Character
    Kitteh Pryde
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Guilty as charged. I spam Bane like it's my job though I do wait until after a tank flashes and at least try to give them a second or two(which is the time it takes to dot the first target anyways) but you bet your ass I'll quickly be mashing the Bane and Miasma 2 buttons.
    (0)

  4. #4
    Player
    CHunterX's Avatar
    Join Date
    Jun 2013
    Posts
    96
    Character
    Rin Tezuka
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Are you suggesting that a 20% damage reduction on all targets is a bad idea? Because, correct me if I'm wrong, but that's what Shadow Flare does.
    (0)

  5. #5
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    about the bane, it is not hard to hold aggro against 3-4 mobs as a tank when SMN use bane + shadown flare, (if the wep is not to big different like a ilvl55 vs ilvl90), I do want SMN/SCH use bane + shadown flare in my pt for fast killing
    (2)

  6. #6
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    If your tank is a Paladin that isn't all that experienced, isn't very good at tab targetting through mobs to use their main combo and hold aggro, or if single target dps is high enough that the Paladin literally can't tab target to do the combo on other mobs, then using Bane all the time will pull aggro.

    My boyfriend runs a summoner, and whenever he pugs he inevitably pulls aggro on the stuff the tank isn't focusing if he banes. This has happened so much that he won't use bane anymore unless he has a Warrior tank, or unless I, or a FC mate is tanking for him.
    (0)

  7. #7
    Player
    bluerei's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Aren Ashlei
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The tanks love being challenged for the top enmity spot.
    I stopped reading right there.
    (1)

  8. #8
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    If I may add, fellow BLM... don't waste a single Thundercloud or Firestarter proc. Activate Sprint, Swiftcast, Raging Strikes, and unleash one hell of a beating on unsuspecting mob. The Tank will be glad to have an almost dead mob before he even pulls.
    (0)

  9. #9
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Sunarie View Post
    text
    I do agree with this and it happen way to often in DF pt, I rarely meet a tank (PLD or WAR) that can hold bane + shadown flare, but I ll add in Tri-Disaster, and if within the 20 sec the tank dont bother (usually they dont bother) or cant get aggro back, I ll tank the mobs by stand right next to the tank inside shadown flare field and keep do the bane + shadow flare combo. Usually the mobs die faster with bane & shadow flare combo so I dont tank for long so it is a ok tactic if your SMN have decent HP.

    But I still recomme all SMn & SCH should use bane and shadow flare
    (0)

  10. #10
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    The most hilarious thing of all is this is what goes through DDs heads, completely unfiltered and not exaggerated in the slightest.
    (0)

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