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  1. #611
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    With 50% Base mitigation and 5000 Base HP.

    A Defiance warrior would have : 5000 * 1.25 * 2 = 12500 eHP
    A Shield Oath Paladin would have : 5000 * 2 * 1.2 = 12000 eHP

    a 1000 Heal would mean ...
    20% Heal increase = 1000 * 2 * 1.2 = 2400 eHP
    For Paladin = 1000 * 2 * 1.2 = 2400 eHP
    25% Heal increase = 1000 * 2 * 1.25 = 2500 eHP
    (0)

  2. #612
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TaneshimaPopura View Post
    With 50% Base mitigation and 5000 Base HP.

    A Defiance warrior would have : 5000 * 1.25 * 2 = 12500 eHP
    A Shield Oath Paladin would have : 5000 * 2 * 1.2 = 12000 eHP
    Again, you are doing your math wrong for shield oath.
    It is 1/.8 = 1.25

    THAT is the multiplier you should be utilizing. You are confused on the eHP because you are doing the math incorrectly.

    1000hp PLD
    1250 WAR.

    Damage is in coming for 300
    Paladin takes 240 damage.
    WAR takes 300.

    It takes 5 hits to kill the Paladin. 240 x 5= 1200
    It takes 5 hits to kill the WAR. 300 x 5 = 1500

    If 20% damage mitigation = 20% eHP, then here is what would happen.

    PLD 1200 eHP
    WAR 1250 eHp

    It takes 4 hits to kill the Paladin. 300 x 4 = 1200
    WAR lives with 50 HP left.

    20% damage mitigation =/= 20% eHP.
    It is 25% eHP.

    So a WAR and PLD have equal eHP.
    They do NOT have equal HP bonuses.


    Quote Originally Posted by TaneshimaPopura View Post
    a 1000 Heal would mean ...
    20% Heal increase = 1000 * 2 * 1.2 = 2400 eHP
    For Paladin = 1000 * 2 * 1.2 = 2400 eHP
    25% Heal increase = 1000 * 2 * 1.25 = 2500 eHP
    No no no.
    20% mitigation also means its equivalent to a 25% healing bonus for the exact same reason's I gave above.

    For this exact same reason, a WAR in Defiance deals 33% less damage compared to without defiance.
    a PLD does 25% less damage in Shield oath compared to no Shield Oath.
    (0)
    Last edited by Leiron; 11-23-2013 at 06:24 PM.

  3. #613
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Ah right that's the hole in my calculation. I made reduction into linear increase in eHP when it is actually suppose to be exponential. Sorry for all the mis-information.
    (0)

  4. #614
    Player
    ExarKun007's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Exxar Kun
    World
    Cactuar
    Main Class
    Marauder Lv 50
    I didn't see anything about addressing the 4.9 year wind-up of brutal swing.
    (1)

  5. #615
    Player
    Exhaltia's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Exhaltia Necrotatis
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Fancy math aside, I should say that I play as a WAR, only a WAR, no other classes, and I don't think the changes are in-line with the way the class currently feels. The plan is to take away some of it's self reliance in order to make it more efficient to heal. The only changes I really felt were necessary is increase WAR magic damage mitigation and increase the bloodlust effect, WAR's current self heals are worthless, except Inner Beast. I don't believe the off-tank should have to be micromanaged like the main tank, since generally speaking the mobs to pick up will not hit as hard as the boss.

    Also Mercy Stroke is terrible; it doesn't even make sense that something needs to die to make it effective, just make it heal you no matter what when the mob is at 20% or less. You could even make it a WAR trait so no other classes got it.

    Edit: I should have mentioned I agree with the new Holmgang changes, I almost never use that ability and when I do generally can't hit the target since it gets out of range by the time the animation goes off.
    (0)

  6. #616
    Player
    Necaust's Avatar
    Join Date
    Oct 2013
    Posts
    48
    Character
    Necaust Xi
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Maybe I won't dread healing Warriors so much when I LFD now and perhaps this will create motivation for some uber geared Paladins to finally learn how to properly tank.
    (0)

  7. #617
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Exhaltia View Post
    Fancy math aside, I should say that I play as a WAR, only a WAR, no other classes, and I don't think the changes are in-line with the way the class currently feels. The plan is to take away some of it's self reliance in order to make it more efficient to heal.
    Currently feels? Self-reliance? Are you talking about the PLD or the WAR? Because the current WAR relies on the healer more than the PLD.
    (1)

  8. #618
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TaneshimaPopura View Post
    Ah right that's the hole in my calculation. I made reduction into linear increase in eHP when it is actually suppose to be exponential. Sorry for all the mis-information.
    It's all good, I used to make the same error a ton.
    Heck recently I embarrassed myself by falling in front of a group of my peers.
    (0)

  9. #619
    Player
    Exhaltia's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Exhaltia Necrotatis
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ruminate View Post
    Currently feels? Self-reliance? Are you talking about the PLD or the WAR? Because the current WAR relies on the healer more than the PLD.
    In end-game raid content maybe, but I've finished plenty of fights with no healer since I can Inner Beast> Infuriate> Inner Beast and get most of my HP back.

    Edit: Maybe I should also clarify that I mean how I think it feels like it should play in raid, or feels like it plays solo/fates and 4man.
    (0)
    Last edited by Exhaltia; 11-24-2013 at 09:46 AM.

  10. #620
    Player
    Enjin's Avatar
    Join Date
    Nov 2013
    Posts
    35
    Character
    Enjin Jax
    World
    Coeurl
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Elendil_Voronda View Post
    I think it has to do with the increase in healing power Wars will receive (version 2.0 full wrath was +15% heal potency, 2.1 will be +20% by Defiance) this +5% difference can make a whm heals overcome a wars threat, so my bet is that they did it to balance this.

    Also see how it was done to overpower only, which you use when you have lots of mobs on you and want to keep them on you while your DPS AOEs them and the WHM is spamming cures on you to keep you alive... WP SR anyone?
    I see the logic in that but in a 2 tank scenario -- where you'll likely have a PLD to work with -- You'd have to up PLD threat as well to keep up with global heal threat.
    (0)

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