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  1. #451
    Player
    Parasite's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    224
    Character
    Parasite Arokh'aerr
    World
    Shiva
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Judge_Xero View Post
    Pretty excited for the changes that are coming though. It looks like Warrior will still take some skill to play, but also a good tank.
    This.

    With these changes WAR finally can stand up on par with a Paladin and not feel like an useless class when it comes to for example Twintania.

    I'll switch back to WAR for sure with those changes and our PLD WAR team will shine. ^^
    (0)

    - Parasite Arokh'aerr - Dark Knight! -
    eu.finalfantasyxiv.com/lodestone/character/1581146

  2. #452
    Player
    Krystalynn's Avatar
    Join Date
    Oct 2013
    Posts
    146
    Character
    Krysta Lynn
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Parasite View Post
    This.

    With these changes WAR finally can stand up on par with a Paladin and not feel like an useless class when it comes to for example Twintania.

    I'll switch back to WAR for sure with those changes and our PLD WAR team will shine. ^^
    You mean the War/War team will shine. Legitimately, what does your Paladin bring to the table at this point that you don't? Hallowed Ground?
    (0)

  3. #453
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Krystalynn View Post
    You mean the War/War team will shine. Legitimately, what does your Paladin bring to the table at this point that you don't? Hallowed Ground?
    Hallowed Ground
    Sentinel
    Stun
    Silence
    Pacify
    Blind
    5% STR debuff
    Cover
    Block
    Better cooldowns in general, more of them too.
    rez
    stoneskin
    getto-heals
    (0)

  4. #454
    Player
    Ryock's Avatar
    Join Date
    Oct 2013
    Posts
    66
    Character
    Samantha Kilweign
    World
    Malboro
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Krystalynn View Post
    You mean the War/War team will shine. Legitimately, what does your Paladin bring to the table at this point that you don't? Hallowed Ground?
    More reliable on demand mitigation. The only form of active mitigation that can be activated based on this, is vengeance, and to a lesser extent, inner beast(assuming you infuriate immediately). Our other mitigation skills will require us to go through a combo rotation, or have wrath ready to throw out inner beast. Paladin's will still be safer due to it being more on demand. Where I have to go through a combo to get inner beast or storm's path, you can just use rampart or bulwark, or sentinel right away if needed.
    (0)

  5. #455
    Player
    Cessna's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Judge Justus
    World
    Balmung
    Main Class
    Marauder Lv 78
    Holy... ... cow. I love this stuff. As a warrior on turn 1-5 I have pretty much tanked all content with exception to turn 4 and while I haven't netted a victory, I can say these changes were direly needed. For me, NO, I don't need them, I got fine without them but for the rest of the people in the party, I feel this NEEDS TO HAPPEN. The amount of stress we cause our healers is just inexcusable and this goes a long way to reducing that.

    I'm extremely happy about two things, steel cyclone and storms path, I'm happy I can experience more of our combo rotation. One of the things I love about war is our combo system and the fact that we didn't get anything out of 1 of the combos made me sad. Now I have choices which will be fun to use during the thick of battle. And if Steel cyclone will be what I think it will be, I can get some use on it for o-poo poo moments during AK and WP runs and twinania phase 1 use.

    Finally... *Holmgang* GET OVER HERE*
    (1)

  6. #456
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Judge_Xero View Post
    It is pretty weak compared to Overpower for Enmity generation.
    The only thing I find it useful for is when you have Berserk + Internal Release and Bloodbath stacked on a huge pull. If you are already Infuriated you can do 2 Steel Cyclones hitting up to 600 per mob.
    You get more out of unchained+infuriate+bloodbath+berserk+Internal Release+overpower, then finish off the pack with steel cyclone. I like steel cyclone, because it is fun though, so I do tend to double click it.
    (0)

  7. #457
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Krystalynn View Post
    You mean the War/War team will shine. Legitimately, what does your Paladin bring to the table at this point that you don't? Hallowed Ground?
    War/War..hahaha. Asking for healers to rage.
    (2)

  8. #458
    Player
    LucienV's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Lucien Vhanndre
    World
    Coeurl
    Main Class
    Marauder Lv 50
    So the answer to other people not knowing how to play WAR was making it into a PLD....thank you n00bs i say.........Inner Beast was what made Warriors awesome....>.>you just broke my heart it was all going so well with all the improvements...and then boom stabbed in the nuts. I could heal myself for around 2k on every Inner Beast, now you made Warrior into another PLD, If i wanted to play PLD id jsut switch to my PLD...thats why I have them both leveled.
    (0)

  9. #459
    Player
    Australia's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    73
    Character
    Miroki E'tet
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TirionCrey View Post
    If these changes make it into 2.1 as stated here...WAR will be the new go-to tank.

    I totally support the buffs in general for WAR...but this list is just OP xD
    To even think this "balances" things out is ridiculous...this puts WAR way ahead of PLD easily lol
    And this is what i expected from a pally to say, should have tried tanking as a war pre this patch then comment about having an OP save my ass bubble lol. This buff was inevitable, deal with it.
    (9)
    We come from the land down under!

  10. #460
    Player
    IskarJarak's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Iskar Jarak
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    As a PLD I am happy WAR's are getting buffed, it'll be nice to see more WAR's in raids, not a PLD or dps job that's their 2nd relic job. Grats WAR's!!
    (4)

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