This.
With these changes WAR finally can stand up on par with a Paladin and not feel like an useless class when it comes to for example Twintania.
I'll switch back to WAR for sure with those changes and our PLD WAR team will shine. ^^
- Parasite Arokh'aerr - Dark Knight! -
eu.finalfantasyxiv.com/lodestone/character/1581146
You mean the War/War team will shine. Legitimately, what does your Paladin bring to the table at this point that you don't? Hallowed Ground?
Hallowed Ground
Sentinel
Stun
Silence
Pacify
Blind
5% STR debuff
Cover
Block
Better cooldowns in general, more of them too.
rez
stoneskin
getto-heals
More reliable on demand mitigation. The only form of active mitigation that can be activated based on this, is vengeance, and to a lesser extent, inner beast(assuming you infuriate immediately). Our other mitigation skills will require us to go through a combo rotation, or have wrath ready to throw out inner beast. Paladin's will still be safer due to it being more on demand. Where I have to go through a combo to get inner beast or storm's path, you can just use rampart or bulwark, or sentinel right away if needed.
Holy... ... cow. I love this stuff. As a warrior on turn 1-5 I have pretty much tanked all content with exception to turn 4 and while I haven't netted a victory, I can say these changes were direly needed. For me, NO, I don't need them, I got fine without them but for the rest of the people in the party, I feel this NEEDS TO HAPPEN. The amount of stress we cause our healers is just inexcusable and this goes a long way to reducing that.
I'm extremely happy about two things, steel cyclone and storms path, I'm happy I can experience more of our combo rotation. One of the things I love about war is our combo system and the fact that we didn't get anything out of 1 of the combos made me sad. Now I have choices which will be fun to use during the thick of battle. And if Steel cyclone will be what I think it will be, I can get some use on it for o-poo poo moments during AK and WP runs and twinania phase 1 use.
Finally... *Holmgang* GET OVER HERE*
You get more out of unchained+infuriate+bloodbath+berserk+Internal Release+overpower, then finish off the pack with steel cyclone. I like steel cyclone, because it is fun though, so I do tend to double click it.
So the answer to other people not knowing how to play WAR was making it into a PLD....thank you n00bs i say.........Inner Beast was what made Warriors awesome....>.>you just broke my heart it was all going so well with all the improvements...and then boom stabbed in the nuts. I could heal myself for around 2k on every Inner Beast, now you made Warrior into another PLD, If i wanted to play PLD id jsut switch to my PLD...thats why I have them both leveled.
And this is what i expected from a pally to say, should have tried tanking as a war pre this patch then comment about having an OP save my ass bubble lol. This buff was inevitable, deal with it.
We come from the land down under!
As a PLD I am happy WAR's are getting buffed, it'll be nice to see more WAR's in raids, not a PLD or dps job that's their 2nd relic job. Grats WAR's!!
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