why reroll just level warrior or just stay paladin, you taking this way too serious. wait until they actually release the patch to judge.So basically they have pretty much completely destroyed paladins and made them not useful for end-game raiding compared to a warrior if any of this stuff actually makes it in and they don't buff paladins damage and give them crazy self heals then there is no point in playing the game as a paladin and as a player that only wants to play a paladin and doesn't want to re-roll when i have just gotten full paladin myth gear i guess if these changes actually make it in its time for me to quit this cause they clearly have no idea how to balance makes me sad was really enjoying the game as it was
Obviously i was talking about the +20% of the new defiance.20% off of 3600 is not 3000, it's 2880. so in your example
PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
WAR -> 7200hp, loses 3600, needs to be healed for 3130 to get the 3600hp back (15% more healing).
War taking more damage is a given, but they need more healing to make up for it, which is the problem. Even at 20% more healing, in that example, we'd still need to be healed for 3000 to make up the health lost.
However Defiance gives +25%, so it would be:
PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
WAR -> 7500hp, loses 3600, needs to be healed for 3000 to get the 3600hp back (20% more healing).
case 2:
PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
WAR -> 7500hp, loses 3600, if healed of 2880 + 20% = 3465, it still has 7635 hp, so 22,7% more then a pld
However in your case you are not considering overhealed HP. that is an advantage for war.
Also stoneskin is 5% more effective on war
Lustrate (almost useless on a pld compared to a normal heal from a relic healer) works pretty well on war
not going into damage mitigation however.
still need the numbers for that and i believe pld will still be better. also holmgang is nowhere close to hallowed ground
I mean would u really like your rampart to be 30 sec recast 5 sec duration?
LoL they had to buff WARs because PLDs were broken (openly admitted by the DEVs) now you are asking for a PLD buff?
Also... PLD completely destroyed? What the...? You can tank Caduceus with 8 stacks <.<
Guys you had it way too easy for 3 months, are you afraid of competition now?
what's the matter? i have both war and pld.So basically they have pretty much completely destroyed paladins and made them not useful for end-game raiding compared to a warrior if any of this stuff actually makes it in and they don't buff paladins damage and give them atleast a 20% reduced damage defensive cooldown for every death sentence like warriors will have then there is no point in playing the game as a paladin and as a player that only wants to play a paladin and doesn't want to re-roll when i have just gotten full paladin myth gear i guess if these changes actually make it in its time for me to quit this cause they clearly have no idea how to balance makes me sad was really enjoying the game as it was
war is my main, but i still think that pld will be batter even after 2.1
at least for contents when you need a more solid tank. war will always deal more damage :P
I'm just a pld but I think it's great in a sense that PLD/WAR complement each other. I personally love the idea of how the 2 classes in a group make things great. Like how WHM/SCH is a great combo why not PLD/WAR as a great combo? I could care less who has to MT and who has to OT, its just sweet bringing different classes together. i always feel kind of sad when i queue up and there's others in the party with the same class as me...
Yes, it would be far more useful in this form. The end-game is full of enemies that have predicable burst damage and having a skill that can basically always normalize this is a far better tool than a long duration, long cooldown mitigation skill. And having a pretty good idea how MMO encounters are designed, there is going to be a lot more of this especially in the 24 man dungeons.
I completely agree with Wizhard. A short duration, short cooldown mitigation skill needs either be given to both tanks or neither.
Lustrate is good because it's instant cast. Less about how much it heals.
Also it appears that it generates a set amount of aggro rather than based off the amount healed.
Last edited by Ladon; 11-21-2013 at 08:40 AM.
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