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  1. #371
    Player
    dbrewer225's Avatar
    Join Date
    Mar 2012
    Posts
    99
    Character
    Macus Blakkstarr
    World
    Famfrit
    Main Class
    Bard Lv 60
    Quote Originally Posted by ZakJenkins View Post
    So basically they have pretty much completely destroyed paladins and made them not useful for end-game raiding compared to a warrior if any of this stuff actually makes it in and they don't buff paladins damage and give them crazy self heals then there is no point in playing the game as a paladin and as a player that only wants to play a paladin and doesn't want to re-roll when i have just gotten full paladin myth gear i guess if these changes actually make it in its time for me to quit this cause they clearly have no idea how to balance makes me sad was really enjoying the game as it was
    why reroll just level warrior or just stay paladin, you taking this way too serious. wait until they actually release the patch to judge.
    (0)

  2. #372
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sinax View Post
    20% off of 3600 is not 3000, it's 2880. so in your example

    PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
    WAR -> 7200hp, loses 3600, needs to be healed for 3130 to get the 3600hp back (15% more healing).

    War taking more damage is a given, but they need more healing to make up for it, which is the problem. Even at 20% more healing, in that example, we'd still need to be healed for 3000 to make up the health lost.
    Obviously i was talking about the +20% of the new defiance.
    However Defiance gives +25%, so it would be:

    PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
    WAR -> 7500hp, loses 3600, needs to be healed for 3000 to get the 3600hp back (20% more healing).

    case 2:
    PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
    WAR -> 7500hp, loses 3600, if healed of 2880 + 20% = 3465, it still has 7635 hp, so 22,7% more then a pld

    However in your case you are not considering overhealed HP. that is an advantage for war.

    Also stoneskin is 5% more effective on war
    Lustrate (almost useless on a pld compared to a normal heal from a relic healer) works pretty well on war

    not going into damage mitigation however.
    still need the numbers for that and i believe pld will still be better. also holmgang is nowhere close to hallowed ground
    (0)

  3. #373
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wizhard View Post
    As ive said im perfectly fine with those changes to warriors, everyone can agree that they need em. BUT. Make it so paladins can have a reliable mitigation skill up on every death sentence like the warriors will have in 2.1. Thats all im asking.
    I mean would u really like your rampart to be 30 sec recast 5 sec duration?
    (0)

  4. #374
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    LoL they had to buff WARs because PLDs were broken (openly admitted by the DEVs) now you are asking for a PLD buff?
    Also... PLD completely destroyed? What the...? You can tank Caduceus with 8 stacks <.<
    Guys you had it way too easy for 3 months, are you afraid of competition now?
    (3)

  5. #375
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ZakJenkins View Post
    So basically they have pretty much completely destroyed paladins and made them not useful for end-game raiding compared to a warrior if any of this stuff actually makes it in and they don't buff paladins damage and give them atleast a 20% reduced damage defensive cooldown for every death sentence like warriors will have then there is no point in playing the game as a paladin and as a player that only wants to play a paladin and doesn't want to re-roll when i have just gotten full paladin myth gear i guess if these changes actually make it in its time for me to quit this cause they clearly have no idea how to balance makes me sad was really enjoying the game as it was
    what's the matter? i have both war and pld.
    war is my main, but i still think that pld will be batter even after 2.1

    at least for contents when you need a more solid tank. war will always deal more damage :P
    (0)

  6. #376
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tano View Post
    Also stoneskin is 5% more effective on war
    Lustrate (almost useless on a pld compared to a normal heal from a relic healer) works pretty well on war
    How did you come to this conclusion?
    (0)

  7. #377
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    I'm just a pld but I think it's great in a sense that PLD/WAR complement each other. I personally love the idea of how the 2 classes in a group make things great. Like how WHM/SCH is a great combo why not PLD/WAR as a great combo? I could care less who has to MT and who has to OT, its just sweet bringing different classes together. i always feel kind of sad when i queue up and there's others in the party with the same class as me...
    (1)

  8. #378
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NightReach View Post
    I mean would u really like your rampart to be 30 sec recast 5 sec duration?
    Yes, it would be far more useful in this form. The end-game is full of enemies that have predicable burst damage and having a skill that can basically always normalize this is a far better tool than a long duration, long cooldown mitigation skill. And having a pretty good idea how MMO encounters are designed, there is going to be a lot more of this especially in the 24 man dungeons.

    I completely agree with Wizhard. A short duration, short cooldown mitigation skill needs either be given to both tanks or neither.
    (0)

  9. #379
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by ZDamned View Post
    How did you come to this conclusion?
    Not sure about the Lustrate, but I assume the stoneskin part cause WAR has more HP and Stoneskin scales off HP.
    (0)

  10. #380
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by glen7187 View Post
    Not sure about the Lustrate, but I assume the stoneskin part cause WAR has more HP and Stoneskin scales off HP.
    Lustrate is good because it's instant cast. Less about how much it heals.

    Also it appears that it generates a set amount of aggro rather than based off the amount healed.
    (0)
    Last edited by Ladon; 11-21-2013 at 08:40 AM.

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