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  1. #91
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by HiirNoivl View Post
    It's the same in my experience.
    You're...just...
    Wow.
    (1)

  2. #92
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by astrobear View Post
    O_________o

    how do you know mein secret name?!!
    Because I used to relish in shooting you down, and calling you $penguin in game.

    On-topic; Hiir has always spouted non-sense and drivel. If Thrill and Hallowed were equal, WAR wouldn't even be getting any major buff at all... But since 7 areas are being changed (I would consider this a major buff) I think the devs realize how strong Paladins are... And that WAR needs to catch up somehow.
    (0)

  3. #93
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HiirNoivl View Post
    4 Stack Dread is the same as phase 1 Caduceus
    Notice how I gave other possible strategies. Funny how instead of actually saying or showing how you would overcome the situations you make some completely irrelevant statement about Caduceus. Pro-tip WAR can MT Caduceus because he only stays in his first form for maybe 2 minutes and during that time he will never go higher than 1 stack if your OT isn't retarded. After the split, the snake will be dead by the time it's up to 4 stacks where it becomes a threat again. 4 Stack Dread hits a shitload harder than Caduceus and he's at 4 stack for the entire time you are tanking him. There are times where PLDs can get insta-gibbed to 4 stack Dread or double Dreads if heals are even slightly off on timing. Considering you already think it's impossible for PLD to hold both dreads with 1 stack or more, I'm gonna go ahead and say you have no clue what you are talking about.
    (1)

  4. #94
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Someone mentioned parses. Anyway, nothing really new to see here, just the same tiny group of people ruffling feathers by denying facts.

    Thread has been hijacked, so let's get back on topic. There are seven areas, and two have been directly stated or heavily implied: Brutal Swing will be changed to GCD and the healing bonus on Wrath will be moved (at least in part) off of Wrath. Of the other five, two will probably be Unchained and Steel Cyclone being underpowered -- feedback on those has been negative since beta. After that, I'd expect some scaling buffs: probably a buff to the healing bonus (15%-25%), then improvement to Foresight. The last will likely be some improvement to Thrill of Battle or Holmgang to improve utility. As much as I will argue for a buff to max HP, something about Yoshi-P's choice of words leads me to believe that it will not be touched in 2.1.
    (0)

  5. #95
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    WAR STUFF
    Max HP is fine as is. Really all Thrill of Battle needs to come close to Rampart is a better cooldown time (90s), a bigger HP buff (25~33% depending on whether Rampart stacks multiplied to Shield Oath or additive respectively) and a matching heal boost for the duration. Problem I see with focusing more on healing boosts for WAR is that healers will generate more enmity than while healing a PLD. WAR already edges out a little bit against PLD but I'm not sure how well that will hold up if they are consistently receiving heals for 3k+
    (0)

  6. #96
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Why would Thrill of Battle rival Rampart instead of Sentinel? Given they have the same duration, and are distributed within 4 levels of each other.
    (0)

  7. #97
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hundred View Post
    Why would Thrill of Battle rival Rampart instead of Sentinel? Given they have the same duration, and are distributed within 4 levels of each other.
    Mostly cause Thrill of Battle's cooldown is closer to Rampart's. Also something about 66~200% HP/Healing Boost seems a little too much, despite that being what Sentinel effectively gives.
    (0)

  8. #98
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by CurlyBruce View Post
    Notice how I gave other possible strategies.
    Ah yeah I MT'ed there The Dread that people talk about having 4 stacks on, is the same as Caduceus if it doesn't have any bug stacks. Not with them. That was my Mistype.

    Yeah I lived through 6 stacks for the win today.

    I'm just bad and explaining. You guys'll figure it out sometime.

    Basically....

    Wrath V --> Big hit ---> Cures --> Cooldown

    In that order. The bigger the hit the bigger your cooldown needs to be. So, Caduceus with no stacks will be IB no buffs. With 2-3 stacks it will be IB with Berserk... if you're above 3 stacks it's Wrath V --> ToB -->Hoodswing-->Cures---Inner Beast ---> Infuriate


    Faaaaceroolll...

    Turn 2 is easier because you're only tanking half the time, but you want to use your IB cooldowns right before the tank-switch. It's really easy to keep Wrath V stacks so this should be all you need. If people are messing up and dying you always have your other cooldowns so it's not even an issue.
    (1)
    Last edited by HiirNoivl; 10-31-2013 at 12:23 PM.

  9. #99
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    You do realize that your explanation suggests being much more reliant upon the healers, rather than it being a result of the Warriors cooldown capabilities, right?
    To even suggest Warrior and Paladin are equal in anyway is wrong.
    The only area that a Warrior can claim to be as good if not better in, is enmity generation.
    This is not to say Warriors cannot do the same content as Paladins but that they do it with greater difficulty.
    (1)

  10. #100
    Player
    astrobear's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Xaviar Mykel
    World
    Balmung
    Main Class
    Marauder Lv 40
    Quote Originally Posted by Eardstapa View Post
    Because I used to relish in shooting you down, and calling you $penguin in game.

    On-topic; Hiir has always spouted non-sense and drivel. If Thrill and Hallowed were equal, WAR wouldn't even be getting any major buff at all... But since 7 areas are being changed (I would consider this a major buff) I think the devs realize how strong Paladins are... And that WAR needs to catch up somehow.
    lavos..is that you?
    (0)

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