Because I used to relish in shooting you down, and calling you $penguin in game.
On-topic; Hiir has always spouted non-sense and drivel. If Thrill and Hallowed were equal, WAR wouldn't even be getting any major buff at all... But since 7 areas are being changed (I would consider this a major buff) I think the devs realize how strong Paladins are... And that WAR needs to catch up somehow.
Notice how I gave other possible strategies. Funny how instead of actually saying or showing how you would overcome the situations you make some completely irrelevant statement about Caduceus. Pro-tip WAR can MT Caduceus because he only stays in his first form for maybe 2 minutes and during that time he will never go higher than 1 stack if your OT isn't retarded. After the split, the snake will be dead by the time it's up to 4 stacks where it becomes a threat again. 4 Stack Dread hits a shitload harder than Caduceus and he's at 4 stack for the entire time you are tanking him. There are times where PLDs can get insta-gibbed to 4 stack Dread or double Dreads if heals are even slightly off on timing. Considering you already think it's impossible for PLD to hold both dreads with 1 stack or more, I'm gonna go ahead and say you have no clue what you are talking about.
Someone mentioned parses. Anyway, nothing really new to see here, just the same tiny group of people ruffling feathers by denying facts.
Thread has been hijacked, so let's get back on topic. There are seven areas, and two have been directly stated or heavily implied: Brutal Swing will be changed to GCD and the healing bonus on Wrath will be moved (at least in part) off of Wrath. Of the other five, two will probably be Unchained and Steel Cyclone being underpowered -- feedback on those has been negative since beta. After that, I'd expect some scaling buffs: probably a buff to the healing bonus (15%-25%), then improvement to Foresight. The last will likely be some improvement to Thrill of Battle or Holmgang to improve utility. As much as I will argue for a buff to max HP, something about Yoshi-P's choice of words leads me to believe that it will not be touched in 2.1.
Max HP is fine as is. Really all Thrill of Battle needs to come close to Rampart is a better cooldown time (90s), a bigger HP buff (25~33% depending on whether Rampart stacks multiplied to Shield Oath or additive respectively) and a matching heal boost for the duration. Problem I see with focusing more on healing boosts for WAR is that healers will generate more enmity than while healing a PLD. WAR already edges out a little bit against PLD but I'm not sure how well that will hold up if they are consistently receiving heals for 3k+
Why would Thrill of Battle rival Rampart instead of Sentinel? Given they have the same duration, and are distributed within 4 levels of each other.
Mostly cause Thrill of Battle's cooldown is closer to Rampart's. Also something about 66~200% HP/Healing Boost seems a little too much, despite that being what Sentinel effectively gives.
Ah yeah I MT'ed there The Dread that people talk about having 4 stacks on, is the same as Caduceus if it doesn't have any bug stacks. Not with them. That was my Mistype.
Yeah I lived through 6 stacks for the win today.
I'm just bad and explaining. You guys'll figure it out sometime.
Basically....
Wrath V --> Big hit ---> Cures --> Cooldown
In that order. The bigger the hit the bigger your cooldown needs to be. So, Caduceus with no stacks will be IB no buffs. With 2-3 stacks it will be IB with Berserk... if you're above 3 stacks it's Wrath V --> ToB -->Hoodswing-->Cures---Inner Beast ---> Infuriate
Faaaaceroolll...
Turn 2 is easier because you're only tanking half the time, but you want to use your IB cooldowns right before the tank-switch. It's really easy to keep Wrath V stacks so this should be all you need. If people are messing up and dying you always have your other cooldowns so it's not even an issue.
Last edited by HiirNoivl; 10-31-2013 at 12:23 PM.
You do realize that your explanation suggests being much more reliant upon the healers, rather than it being a result of the Warriors cooldown capabilities, right?
To even suggest Warrior and Paladin are equal in anyway is wrong.
The only area that a Warrior can claim to be as good if not better in, is enmity generation.
This is not to say Warriors cannot do the same content as Paladins but that they do it with greater difficulty.
lavos..is that you?Because I used to relish in shooting you down, and calling you $penguin in game.
On-topic; Hiir has always spouted non-sense and drivel. If Thrill and Hallowed were equal, WAR wouldn't even be getting any major buff at all... But since 7 areas are being changed (I would consider this a major buff) I think the devs realize how strong Paladins are... And that WAR needs to catch up somehow.
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