Raising parry a ton = bulwark= onlyphysical= not very useful.
Raising parry a ton = bulwark= onlyphysical= not very useful.
What. How can you discount a free ~26% damage reduction on a completely separate roll? The only non-physical boss in coil is ADS.
I would kill for a parry buff on my warrior for turn 4. Hell even turn 1. Then again we abuse turn 1 by not killing blobs after the split. Works great.
Even if we got a parry buff it would have to be higher % than bulwark to make it equal because block is on a separate roll.
I am not, Fyreus' idea was not in conjunction with the inner beast/vengeance/holmgang changes.
You do?
You gotta explain that one to me.
We need to kill the blobs off for removing stacks cause the WAR offtank just gets crushed.
No, not quite.
If you want the cooldowns to be equal, you can keep it the same and that would be fine.

I'm sure there are different methods. Not speaking for Enjin, but my group does the kite method. There is a couple different ways you can implement it. Burn the PLD's (MTs) real quick while the Warrior gets ST threat. Soon as his drops you sprint/kite around the room. Not too hard to do with triggered tail swipes. Don't get too far ahead or he'll cut across tiles. Or you could burn the Warrior's (if you are able to regulate slimes easy and keep pre split Cad in check have Warrior MT) then have PLD Kite.
Some groups just have the DD/heals to kill both before X stacks as well, that might eat your Warrior.
When I OT Turn 1, my group stops feeding slimes after the split. Basically all dps except for 1 (either a melee or a bard) stay on the MT's. Burn down MT's to ~5%, switch to OT and down it, melee LB MT. The trick, in my experience, is to have 1 dps (the aforementioned Bard or melee) on the OT's snake at all times to proc tails wipes. It really, REALLY, helps. With a couple of pieces of myth you should be able to make it to 5 stacks (make it, not survive it for very long) without too much trouble as long as you save your CD's for ~3 stacks. Just remember to assign a dps as the OT's designated tail swip proc-er.I'm sure there are different methods. Not speaking for Enjin, but my group does the kite method. There is a couple different ways you can implement it. Burn the PLD's (MTs) real quick while the Warrior gets ST threat. Soon as his drops you sprint/kite around the room. Not too hard to do with triggered tail swipes. Don't get too far ahead or he'll cut across tiles. Or you could burn the Warrior's (if you are able to regulate slimes easy and keep pre split Cad in check have Warrior MT) then have PLD Kite.
Some groups just have the DD/heals to kill both before X stacks as well, that might eat your Warrior.
Ot's usually goes down at 4 or 5 stacks depending on if he had 1 stack pre-split or not.
Last edited by AppleGrocer; 12-06-2013 at 12:46 AM. Reason: char limit

We stop feeding slimes after split as well. We did ours last night and got one slime to him before split. Had just spawned second when split happened. So we fed the slime to mine (MT) while the OT dragged his to its spot. We burned mine (killed it) and spawned no slimes. Then the OT kited the rest of the 2nd one's health. Ez pz. We didn't even have enough for LB3 on it by the time he dropped. Tank didn't get hit once kiting either. We certainly have enough gear for the switch method surviving without spawning slimes, but we have found this way works better for us and seems faster.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



