The enmity change has long been requested, and is intended to directly counter the extra hate generated by healers when they have to heal a WAR over a PLD.
+ In simple terms:
Shield Oath = Defiance in terms of damage mitigation for the Tank.
PLD -20% damage received = WAR extra Max HP and Healing received.
HOWEVER that extra "healing received" means that for every heal cast on the WAR, the healer will generate more enmity.
This change should help counter that.
+ IB mitigation is basically equal to PLD Shield Blocks over time.
Blocks are more random and physical damage only, but PLDs have extra cooldowns to compensate.
--> This will become the defining difference now between the two Tank classes:
WAR will be good at weathering short spike damage. Basically, a skilled WAR will be better than PLD versus regular heavy hits at short intervals (20-30 seconds)
PLD will be good at weathering prolonged damage, and will be equal to or better than WAR at coping with regular heavy hits at long intervals (30-45 seconds+)
+ Vengence is a pre-emptive Cooldown that can be used before the WAR starts whacking a mob.
It fits nicely between Rampart and Sentinel.
+ Storms Path debuff = PLD RoH debuff.
Hopefully these will stack, which will cement the position of WAR + PLD as the best Tank combo for endgame 8-man parties in much the same way as WHM + SCH.
+ Holmgang has lower duration and places MUCH more hardship on the Healers than Hallowed Ground.
It will not prevent you from taking damage, just from dying. You will still need healed back to full by the time it wears off.
+ The +Healing in Defiance is not additional.
It replaces the +Healing on Wrath stacks and makes Defiance = Shield Oath in terms of the amount of effort it takes healers to patch up each tank after they take damage.
As it stands, WAR will be able to rip hate off PLDs more easily with the Defiance +Enmity changes, that's why WAR have a good Weaponskill combo that doesn't inflict +Enmity, and is why TP costs have been reduced.


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