All this "Reduces % damage" is a paladin's gig, All war has is parry, healing, and higher HP and that's fine, STICK WITH THAT THEME. Make our parry better, making our self healing abilities work with convalescence would help, but you can reduce incoming damage by letting the war increase a mobs swing/cast time, or reduce acc maybe temporary hit points (our abilities or incoming heals) just a flat armor percentage increase could make a world of difference, just giving flat damage redux is an easy out. We can do better guys and we NEED better, PLEASE don't just throw away my warriors identity in this game just because of what works for paladin. Problems I see here are all this added threat to our abilities are going to make tank swap fights (Coil Turn 2) overly complicated. All this extra damage down with all the other things we have (high HP, self heals, etc) are really going to put us again miles ahead of paladin. I don't want superiority I just want equality but with our own identity.