The more you have on one target, the harder it is to land. When you contend with four DPS nuking the hell out of your opponent and your own hit is reduced to 150 effective potency (against others who are dealing 20-30% more damage per potency), the timing falls to pure luck. I don't think it's really the potency which needs help, it just needs a window. Tag for death within ~3 seconds for the recovery bonus, not "last hit". Instead of reducing cooldown on trait, increase recovery. 60s native cooldown, 10% native recovery, boost to 25% on MRD trait, increase window. Not overpowered cross-class (which is a problem if you buff potency), not gimpy for tanks anymore. Heck, seemed that in beta, it recovered HP as long as it went off and the opponent was dead at the end. As long as you waited until the very last second, you'd get the HP back. which made it much easier to land.
Do you have any math to back up your evaluation?



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