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  1. #10
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by OmegaSinX View Post
    1. With all the changes mentioned ; if Foresight was also buff I think it would push WAR pass the OP line. Also, please remember Foresight is shareable so any changes to it would impact DRG, MNK and PLD. I think that is why they didnt change any shareable abilities except Mecry Stroke. I do think they should have made Mercy Stroke ignore Defiance damage penalty tho, because regardless of cooldown, I rarely land a killing blow because i hit softer than DPS Classes.

    2.Yoshi said they will be increasing Enmity in Defiance, Hopefully it will be a big enough boost to enmity that we can weave other combos in. As it stands right now, we can only weave 1 combo in b4 DPS catch up. Also durations do play a part in roation, If Durations are long enough the Ideal rotation will be BB>SP>SE > Repeat. Unchained or Inner Beast depending if u need Mitigation or Damage.

    3. Steel Cyclone may be more viable now that we will not be such a paper tank. Since Inner Beast Healing will be reduced to 100%, Steel Cyclone will be a better option in some scenrio's. Prime example will be Wanderer Palace Speed Runs where your fighting 6-10 mobs at a time. Ideal Situation: Pop New Vengences (for counter attack and Damage reduction) > Bloodbath > Prepped Steel Cyclone > Infuriate> Steel Cyclone2 > Overpower Spam. You will be able to keep mobs attention, and recover more hp than New Inner beast.

    4. Again, Unchained will still be used. Espcially now since Warriors will more survivabily and wont always need the mitigation from Inner Beast. Have you ever tried Unchained + Strom Eye Combo+ Berserk? You have some sick DPS for thos 20secs.

    5. Holmgang is not a stun, its a lockdown. I found this very useful when WHM pulled hate and ran around like chicken with there heads cut off. Even if mobs are not able to be snar, the unkillable buff is still welcomes. The only question is how long will we be un-killable.
    1. The change was asked to address the MRD/WAR trait not the base skill itself.

    2. Yes it would be IDEAL to do BB > SP > SE rotation but that would mean SP or SE debuff needs to be 36s for it to not drop off before the next time it is going to be casted again. Which again makes Maim trait useless, and if there is a chance the debuff will drop if you don't do BB > SP then SE combo will be irrelevant cause no tank would want mitigation to drop over taking 11% increased damage for themselves..

    3. Steel Cyclone is still irrelevant. Cause Overpower does the job already for Wanderer Speed run. I'd rather spend that it on keeping myself -20% DMG for 6 to 12 seconds.

    4. I do in fact when I DPS for fun in Duty Finder Titan I pop Defiance > Wrath > Unchained combo in till i spend my last second of Unchained and my last Wrath to Inner Beast before turning it off and DPSing without Defiance.

    5. Question at hand is Warrior still can't stun as well as Paladin to make them capable of ST'ing during Dreadknight phase in Twintania.
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    Last edited by TaneshimaPopura; 11-21-2013 at 12:59 AM. Reason: 1000 char