This is some nice info, but I don't see how this makes us overpowered from Pld.....

Paladin still has Hallowed Ground which is better than holmgang. Holmgang is only 5 seconds.... Hallowed is 10+ or w/e. With Holmgang your rooted, hallowed you can still move arround. That and Shield Oath is 100% uptime 20% dmg reduction, I don't see an equivalent buff to that for war on this list. Paladin's also have sentinel.

And popular to what people believe, paladins have better aoe Snap Agro with Circle of Scorn and Flash. Warriors have to spam overpower to aoe tank and it uses 150 griffin TP. I don't see anything on here about lowered the cost of overpower. It better do a LOOOTTTT more enimity so we don't have to dump an entire TP pull on p1,p2,p3 of turn 4....

I have both paladin and warrior to 50. And if these changes go through maybe I won't be regretting blowing all my Mythology tomes on my warrior .