I really dont understand how the developers didnt intend for plds to use CDs to not die? the whole point of hollowed ground is to not die. My only wish for war would be for our cooldowns to be more than marginally useful, and heals to be big enough to at -least- make up for the fact that we have no mitigation. The whole argument that war doesnt need fixing is dumb, just because a few wars have completed content doesnt mean anything. Frankly as a war, you are there as a favor and likely a last resort, because it is all easier with 2 plds. from the beginning, they have said they wanted all content to be completed with any combination of jobs with about the same difficulty (2t,2h,4dd). the only case this seems to be untrue is late coil, 2 wars. sure its probably possible, but extremely stressful on healers.

edit: i could fully accept being less of a tank if we were more of a damage dealer. this doesnt seem to be the case either.