Quote Originally Posted by HiirNoivl View Post
I need only one heal because of Wrath V and ToB after taking 4k damage. Inner Beast negated all damage taken after that. The only difference is that if the damage is large enough I might need one heal, but after that I can be left alone.

It's hard to explain but after ToB fades I'm immediately back at full power, its like I've taken no damage. Basically, so long as I use my own cooldowns to stay above 80% my boosted health (which isn't that difficult.) My healer is not curing me. And after I'm back down to regular health I'm full. It has the same effect of HG. I tend to use it when damage spikes or when someone dies. I've done it when the healer dies. It's a free few moments where I'm not getting any heals.

As a WAR you still have to use your cooldowns, so that's the only difference between ToB and HG. You can't just go completely AFK. But that's actually fine. PLD can't handle taking as much damage as me. PLD Needs the damage to stop coming to survive.. So I don't envy them their Hallowed Ground.

The WAR vs PLD debate is a joke in our static. We laugh at people who say that WAR is somehow less than PLD because it doesn't allow groups to screw up or suck. We tease the PLD when he dies and tell him to go WAR. We laugh after we don't bother even passing the mob at 7 stacks of vulnerability and they pretend to whine and say "I'm WAR I can't take damage. Boohoo" The comments we make on TeamSpeak really bolster my confidence in the fact that people don't care that I'm a WAR because I know how to play it.
I'm playing catchup here but, it sounds a great deal like your argument is "I know how to play my class, My class is fine. Everyone who disagrees is just bad," and you've been using specific anecdotal evidence to point out how your FC is doing fine in BC with you there, so your class is both fine and equal to Paladin. This is ridiculous for a lot of reasons, but everyone has essentially pointed out these facts.


PLD has greater default mitigation, a wider pool of defensive cooldowns, and an Immunity button. Warrior's only benefit is threat generation. It looks like it has a higher health pool, but those numbers are deceptive, and every single healer in the game will tell you that warriors feel squishier than paladins, to the point that it becomes problematic (or at least annoying) in later content. Now, does any of this mean warriors aren't viable? No.

But it does mean that the level of balance between PLD and WAR heavily favors PLD, which is why most Coil groups run double PLD. It's why you can practically feel the groan when a WAR shows up in a Titan HM group. The class itself is simply weaker. And you're not going anyone any favors by seeming to argue that things should stay that way.